View unanswered posts | View active topics It is currently Thu Jan 09, 2025 4:03 pm



Reply to topic  [ 4 posts ] 
 Always Crawling - Walkpath Question 
Author Message
User avatar

Joined: Mon Apr 06, 2009 9:41 am
Posts: 712
Location: New York
Reply with quote
Post Always Crawling - Walkpath Question
Hey, how do I make an actor always crawl? I'm working on an actor that shouldn't be able to walk. Is there a way to keep it on its hands and knees?


Thu Sep 10, 2009 5:01 pm
Profile YIM

Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
Reply with quote
Post Re: Always Crawling - Walkpath Question
Probably use Lua to make it force to crawl when it wants to walk.
Or just have the crouch button locked down for it.


Thu Sep 10, 2009 5:47 pm
Profile
User avatar

Joined: Sat Nov 03, 2007 9:44 pm
Posts: 1916
Location: Flint Hills
Reply with quote
Post Re: Always Crawling - Walkpath Question
Or just replace its walking limbpath with a copy of the idle limbpath.
Although this will only work under player control, as AI will just stand there, trying to walk.

You could also set up the actor to have crawling instead of walking, by making him sideways and having crawling limbpaths for walking limbpaths. It may not be that simple though.
You could even make it an ACrab, which would give it better crawling but limited device ability.


Thu Sep 10, 2009 7:20 pm
Profile
User avatar

Joined: Mon Apr 06, 2009 9:41 am
Posts: 712
Location: New York
Reply with quote
Post Re: Always Crawling - Walkpath Question
numgun wrote:
Probably use Lua to make it force to crawl when it wants to walk.
Or just have the crouch button locked down for it.


Hm. Not a bad idea. I don't know any Lua, but I can cut and paste. I'll see if I can figure that out.

Azukki wrote:
Or just replace its walking limbpath with a copy of the idle limbpath.... You could also set up the actor to have crawling instead of walking, by making him sideways and having crawling limbpaths for walking limbpaths.
You could even make it an ACrab, which would give it better crawling but limited device ability.


Having seen Zalo's crab brain transfers, the third suggestion definitely entered my thinking, but I'm not sure it's really what I'm after. For the first, this is something I'd very much like the AI to use, so eh.

The second sounds the best. I suppose I could do that by just rearranging the sprites, right? Or is that not what you're saying...


It doesn't actually have to be ALWAYS crawling. Falling over a lot would also be acceptable. Just bad at walking. Basically, I'm looking for a shitty walkpath.

Fixed to avoid flaming


Thu Sep 10, 2009 8:43 pm
Profile YIM
Display posts from previous:  Sort by  
Reply to topic   [ 4 posts ] 

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.045s | 13 Queries | GZIP : Off ]