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Bullet Spread http://45.55.195.193/viewtopic.php?f=1&t=16408 |
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Author: | zandours [ Mon Aug 31, 2009 11:25 pm ] |
Post subject: | Bullet Spread |
I am new to CC modding and im making an Smg and i cant figure out how to make the bullets spread less (im using the ronin Uzi as a base) |
Author: | joost1120 [ Tue Sep 01, 2009 9:38 pm ] |
Post subject: | Re: Bullet Spread |
Somewhere around line 190 is this block of text : Code: RateOfFire = 1050 ReloadTime = 1150 FullAuto = 1 FireIgnoresThis = 1 ShakeRange = 8 SharpShakeRange = 5 NoSupportFactor = 1.4 ParticleSpreadRange = 1.5 ShellSpreadRange = 8 ShellAngVelRange = 2 Now lets say you want to change the spread, You need to change the ParticleSpreadRange ( If I remember correct) To make it shoot accurate, you need to make it like this : Code: RateOfFire = 1050 ReloadTime = 1150 FullAuto = 1 FireIgnoresThis = 1 ShakeRange = 8 SharpShakeRange = 5 NoSupportFactor = 1.4 ParticleSpreadRange = 0.5 ShellSpreadRange = 8 ShellAngVelRange = 2 |
Author: | MaximDude [ Tue Sep 01, 2009 10:12 pm ] |
Post subject: | Re: Bullet Spread |
ShakeRange for non-sharpaim bullet spread. SharpShakeRange for sharpaim bullet spread. Lower value equals higher accuracy. Set 0 for a straight line. ParticleSpreadRange for well, particle spread range (For shotguns and such.). The higher the value the higher the spread. 0 is no spread, 3.14 is 360 degree spread. (If you are making a weapon that has only 1 particle for it's bullet, just set it to 0 because it won't do anything except lowering your accuracy.) ParticleSpreadRange does effect accuracy, but ShakeRange/SharpShakeRange is what you need to change. |
Author: | zandours [ Thu Sep 03, 2009 3:33 am ] |
Post subject: | Re: Bullet Spread |
Thanks I might pm the weapon to you if it turns out good |
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