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Bullet Spread
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Author:  zandours [ Mon Aug 31, 2009 11:25 pm ]
Post subject:  Bullet Spread

I am new to CC modding and im making an Smg and i cant figure out how to make the bullets spread less
(im using the ronin Uzi as a base)

Author:  joost1120 [ Tue Sep 01, 2009 9:38 pm ]
Post subject:  Re: Bullet Spread

Somewhere around line 190 is this block of text :
Code:
RateOfFire = 1050
   ReloadTime = 1150
   FullAuto = 1
   FireIgnoresThis = 1
   ShakeRange = 8
   SharpShakeRange = 5
   NoSupportFactor = 1.4
   ParticleSpreadRange = 1.5
   ShellSpreadRange = 8
   ShellAngVelRange = 2


Now lets say you want to change the spread, You need to change the ParticleSpreadRange ( If I remember correct)
To make it shoot accurate, you need to make it like this :
Code:
RateOfFire = 1050
   ReloadTime = 1150
   FullAuto = 1
   FireIgnoresThis = 1
   ShakeRange = 8
   SharpShakeRange = 5
   NoSupportFactor = 1.4
   ParticleSpreadRange = 0.5
   ShellSpreadRange = 8
   ShellAngVelRange = 2

Author:  MaximDude [ Tue Sep 01, 2009 10:12 pm ]
Post subject:  Re: Bullet Spread

ShakeRange for non-sharpaim bullet spread.
SharpShakeRange for sharpaim bullet spread.
Lower value equals higher accuracy. Set 0 for a straight line.

ParticleSpreadRange for well, particle spread range (For shotguns and such.).
The higher the value the higher the spread. 0 is no spread, 3.14 is 360 degree spread.
(If you are making a weapon that has only 1 particle for it's bullet, just set it to 0 because it won't do anything except lowering your accuracy.)

ParticleSpreadRange does effect accuracy, but ShakeRange/SharpShakeRange is what you need to change.

Author:  zandours [ Thu Sep 03, 2009 3:33 am ]
Post subject:  Re: Bullet Spread

Thanks I might pm the weapon to you if it turns out good

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