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 Bullet Spread 
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Joined: Wed Aug 19, 2009 5:48 am
Posts: 3
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Post Bullet Spread
I am new to CC modding and im making an Smg and i cant figure out how to make the bullets spread less
(im using the ronin Uzi as a base)


Mon Aug 31, 2009 11:25 pm
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Joined: Fri Aug 15, 2008 6:17 pm
Posts: 318
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Post Re: Bullet Spread
Somewhere around line 190 is this block of text :
Code:
RateOfFire = 1050
   ReloadTime = 1150
   FullAuto = 1
   FireIgnoresThis = 1
   ShakeRange = 8
   SharpShakeRange = 5
   NoSupportFactor = 1.4
   ParticleSpreadRange = 1.5
   ShellSpreadRange = 8
   ShellAngVelRange = 2


Now lets say you want to change the spread, You need to change the ParticleSpreadRange ( If I remember correct)
To make it shoot accurate, you need to make it like this :
Code:
RateOfFire = 1050
   ReloadTime = 1150
   FullAuto = 1
   FireIgnoresThis = 1
   ShakeRange = 8
   SharpShakeRange = 5
   NoSupportFactor = 1.4
   ParticleSpreadRange = 0.5
   ShellSpreadRange = 8
   ShellAngVelRange = 2


Tue Sep 01, 2009 9:38 pm
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Joined: Wed Nov 22, 2006 3:19 pm
Posts: 2073
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Post Re: Bullet Spread
ShakeRange for non-sharpaim bullet spread.
SharpShakeRange for sharpaim bullet spread.
Lower value equals higher accuracy. Set 0 for a straight line.

ParticleSpreadRange for well, particle spread range (For shotguns and such.).
The higher the value the higher the spread. 0 is no spread, 3.14 is 360 degree spread.
(If you are making a weapon that has only 1 particle for it's bullet, just set it to 0 because it won't do anything except lowering your accuracy.)

ParticleSpreadRange does effect accuracy, but ShakeRange/SharpShakeRange is what you need to change.


Tue Sep 01, 2009 10:12 pm
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Joined: Wed Aug 19, 2009 5:48 am
Posts: 3
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Post Re: Bullet Spread
Thanks I might pm the weapon to you if it turns out good


Thu Sep 03, 2009 3:33 am
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