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Pictures http://45.55.195.193/viewtopic.php?f=1&t=16350 |
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Author: | ZevN47 [ Mon Aug 24, 2009 11:47 pm ] |
Post subject: | Pictures |
I am making an actor but I'm having trouble getting the arms right They are in the right spot but the one I want in the foreground is in the background for some reason how do I make it not do that Also the head has the same problem but its not as bad b/c It blends in with the body |
Author: | Duh102 [ Tue Aug 25, 2009 12:40 am ] |
Post subject: | Re: Pictures |
DrawAfterParent is supposed to control what is drawn when, not sure if it's actually functional. Things drawn after are "on top of" things drawn before. |
Author: | Areku [ Tue Aug 25, 2009 6:02 pm ] |
Post subject: | Re: Pictures |
DrawAfterParent is functional, but only in some situations. Attachables, for example, can be put in front of/behind of their parents with it, but limbs, even though they are a kind of attachable, can not. |
Author: | LowestFormOfWit [ Tue Aug 25, 2009 9:36 pm ] |
Post subject: | Re: Pictures |
Yeah, limb positions are defined by their position on the torso. Here is the relevant code of a normal Dummy: Quote: Head = Attachable CopyOf = Dummy Head A ParentOffset = Vector X = -1 Y = -13 Jetpack = AEmitter CopyOf = Jetpack ParentOffset = Vector X = -6 Y = -1 JumpTime = 4 // Secs FGArm = Arm CopyOf = Dummy Arm FG A ParentOffset = Vector X = 0 Y = -8 BGArm = Arm CopyOf = Dummy Arm BG A ParentOffset = Vector X = 4 Y = -9 FGLeg = Leg CopyOf = Dummy Leg FG A ParentOffset = Vector X = 0 Y = 1 BGLeg = Leg CopyOf = Dummy Leg BG A ParentOffset = Vector X = 2 Y = 1 This is where all limbs are defined under where the actual actor (Torso) is defined. The text in green is what determines what the FG and BG arms are. They reference the preset names of the arms that were defined earlier in the ini. If your arms are swapped, simply switch out the PresetNames. |
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