| Data Realms Fan Forums http://45.55.195.193/ | |
| SharpLength http://45.55.195.193/viewtopic.php?f=1&t=16322 | Page 1 of 1 | 
| Author: | Mind [ Sat Aug 22, 2009 5:23 pm ] | 
| Post subject: | SharpLength | 
| For some reason, I have a high sharplength on a gun. On one side, it detecs terrain and actors, but when you aim it on the other side, nothing is detected and passes through everything. It = sharplength line. Help?   | |
| Author: | p3lb0x [ Sat Aug 22, 2009 5:32 pm ] | 
| Post subject: | Re: SharpLength | 
| You're sharp aiming through the X wrap seam of the map | |
| Author: | LowestFormOfWit [ Sat Aug 22, 2009 7:29 pm ] | 
| Post subject: | Re: SharpLength | 
| One more reason why Wrap-Maps suck. | |
| Author: | Raintail99 [ Sun Aug 23, 2009 3:32 pm ] | 
| Post subject: | Re: SharpLength | 
| LowestFormOfWit wrote: One more reason why Wrap-Maps suck. Agreed. | |
| Author: | MaximDude [ Sun Aug 23, 2009 6:43 pm ] | 
| Post subject: | Re: SharpLength | 
| LowestFormOfWit wrote: One more reason why Wrap-Maps suck. Its not the warp maps that suck, its the warp itself. It needs some serious fixing/tweaking. This is somewhat offtopic (Maybe?), but I noticed the sharp aim in B23 is diffrent then in older builds (13 (And older) to 19, cause I never played 20 to 22). Aiming will not have any effect on accuracy unless aimed to the max range. Example: You have a rifle with SharpLength of 400px. If you aim and the sight ends up on a target that is 350px away, the accuracy will not improve (SharpShakeRange will not activate). I'm not 100% positive on this, but it seems to work like this on several of my weapons. | |
| Author: | Morbo!!! [ Tue Aug 25, 2009 12:29 am ] | 
| Post subject: | Re: SharpLength | 
| MaximDude wrote: LowestFormOfWit wrote: One more reason why Wrap-Maps suck. Its not the warp maps that suck, its the warp itself. It needs some serious fixing/tweaking. This is somewhat offtopic (Maybe?), but I noticed the sharp aim in B23 is diffrent then in older builds (13 (And older) to 19, cause I never played 20 to 22). Aiming will not have any effect on accuracy unless aimed to the max range. Example: You have a rifle with SharpLength of 400px. If you aim and the sight ends up on a target that is 350px away, the accuracy will not improve (SharpShakeRange will not activate). I'm not 100% positive on this, but it seems to work like this on several of my weapons. Try making a weapon with really easily visible rounds and a very high spread without sharp and a very tight spread with. That'd help test this out | |
| Author: | lafe [ Tue Aug 25, 2009 12:34 am ] | 
| Post subject: | Re: SharpLength | 
| MaximDude wrote: LowestFormOfWit wrote: One more reason why Wrap-Maps suck. Its not the warp maps that suck, its the warp itself. It needs some serious fixing/tweaking. This is somewhat offtopic (Maybe?), but I noticed the sharp aim in B23 is diffrent then in older builds (13 (And older) to 19, cause I never played 20 to 22). Aiming will not have any effect on accuracy unless aimed to the max range. Example: You have a rifle with SharpLength of 400px. If you aim and the sight ends up on a target that is 350px away, the accuracy will not improve (SharpShakeRange will not activate). I'm not 100% positive on this, but it seems to work like this on several of my weapons. correct, ive tested this 2wice | |
| Author: | Grif [ Tue Aug 25, 2009 12:40 am ] | 
| Post subject: | Re: SharpLength | 
| lafe wrote: correct, ive tested this 2wice I can't decide whether to laugh or cry. | |
| Author: | Morbo!!! [ Tue Aug 25, 2009 1:05 am ] | 
| Post subject: | Re: SharpLength | 
| Grif wrote: lafe wrote: correct, ive tested this 2wice I can't decide whether to laugh or cry. I'm laughing | |
| Page 1 of 1 | All times are UTC [ DST ] | 
| Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ | |