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SharpLength
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Author:  Mind [ Sat Aug 22, 2009 5:23 pm ]
Post subject:  SharpLength

For some reason, I have a high sharplength on a gun.

On one side, it detecs terrain and actors, but when you aim it on the other side, nothing is detected and passes through everything.

It = sharplength line.

Help? :)

Author:  p3lb0x [ Sat Aug 22, 2009 5:32 pm ]
Post subject:  Re: SharpLength

You're sharp aiming through the X wrap seam of the map

Author:  LowestFormOfWit [ Sat Aug 22, 2009 7:29 pm ]
Post subject:  Re: SharpLength

One more reason why Wrap-Maps suck.

Author:  Raintail99 [ Sun Aug 23, 2009 3:32 pm ]
Post subject:  Re: SharpLength

LowestFormOfWit wrote:
One more reason why Wrap-Maps suck.

Agreed.

Author:  MaximDude [ Sun Aug 23, 2009 6:43 pm ]
Post subject:  Re: SharpLength

LowestFormOfWit wrote:
One more reason why Wrap-Maps suck.


Its not the warp maps that suck, its the warp itself. It needs some serious fixing/tweaking.

This is somewhat offtopic (Maybe?), but I noticed the sharp aim in B23 is diffrent then in older builds (13 (And older) to 19, cause I never played 20 to 22).
Aiming will not have any effect on accuracy unless aimed to the max range.

Example: You have a rifle with SharpLength of 400px. If you aim and the sight ends up on a target that is 350px away, the accuracy will not improve (SharpShakeRange will not activate).

I'm not 100% positive on this, but it seems to work like this on several of my weapons.

Author:  Morbo!!! [ Tue Aug 25, 2009 12:29 am ]
Post subject:  Re: SharpLength

MaximDude wrote:
LowestFormOfWit wrote:
One more reason why Wrap-Maps suck.


Its not the warp maps that suck, its the warp itself. It needs some serious fixing/tweaking.

This is somewhat offtopic (Maybe?), but I noticed the sharp aim in B23 is diffrent then in older builds (13 (And older) to 19, cause I never played 20 to 22).
Aiming will not have any effect on accuracy unless aimed to the max range.

Example: You have a rifle with SharpLength of 400px. If you aim and the sight ends up on a target that is 350px away, the accuracy will not improve (SharpShakeRange will not activate).

I'm not 100% positive on this, but it seems to work like this on several of my weapons.

Try making a weapon with really easily visible rounds and a very high spread without sharp and a very tight spread with. That'd help test this out

Author:  lafe [ Tue Aug 25, 2009 12:34 am ]
Post subject:  Re: SharpLength

MaximDude wrote:
LowestFormOfWit wrote:
One more reason why Wrap-Maps suck.


Its not the warp maps that suck, its the warp itself. It needs some serious fixing/tweaking.

This is somewhat offtopic (Maybe?), but I noticed the sharp aim in B23 is diffrent then in older builds (13 (And older) to 19, cause I never played 20 to 22).
Aiming will not have any effect on accuracy unless aimed to the max range.

Example: You have a rifle with SharpLength of 400px. If you aim and the sight ends up on a target that is 350px away, the accuracy will not improve (SharpShakeRange will not activate).

I'm not 100% positive on this, but it seems to work like this on several of my weapons.


correct, ive tested this 2wice

Author:  Grif [ Tue Aug 25, 2009 12:40 am ]
Post subject:  Re: SharpLength

lafe wrote:
correct, ive tested this 2wice


I can't decide whether to laugh or cry.

Author:  Morbo!!! [ Tue Aug 25, 2009 1:05 am ]
Post subject:  Re: SharpLength

Grif wrote:
lafe wrote:
correct, ive tested this 2wice


I can't decide whether to laugh or cry.

I'm laughing

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