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SharpLength http://45.55.195.193/viewtopic.php?f=1&t=16322 |
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Author: | Mind [ Sat Aug 22, 2009 5:23 pm ] |
Post subject: | SharpLength |
For some reason, I have a high sharplength on a gun. On one side, it detecs terrain and actors, but when you aim it on the other side, nothing is detected and passes through everything. It = sharplength line. Help? |
Author: | p3lb0x [ Sat Aug 22, 2009 5:32 pm ] |
Post subject: | Re: SharpLength |
You're sharp aiming through the X wrap seam of the map |
Author: | LowestFormOfWit [ Sat Aug 22, 2009 7:29 pm ] |
Post subject: | Re: SharpLength |
One more reason why Wrap-Maps suck. |
Author: | Raintail99 [ Sun Aug 23, 2009 3:32 pm ] |
Post subject: | Re: SharpLength |
LowestFormOfWit wrote: One more reason why Wrap-Maps suck. Agreed. |
Author: | MaximDude [ Sun Aug 23, 2009 6:43 pm ] |
Post subject: | Re: SharpLength |
LowestFormOfWit wrote: One more reason why Wrap-Maps suck. Its not the warp maps that suck, its the warp itself. It needs some serious fixing/tweaking. This is somewhat offtopic (Maybe?), but I noticed the sharp aim in B23 is diffrent then in older builds (13 (And older) to 19, cause I never played 20 to 22). Aiming will not have any effect on accuracy unless aimed to the max range. Example: You have a rifle with SharpLength of 400px. If you aim and the sight ends up on a target that is 350px away, the accuracy will not improve (SharpShakeRange will not activate). I'm not 100% positive on this, but it seems to work like this on several of my weapons. |
Author: | Morbo!!! [ Tue Aug 25, 2009 12:29 am ] |
Post subject: | Re: SharpLength |
MaximDude wrote: LowestFormOfWit wrote: One more reason why Wrap-Maps suck. Its not the warp maps that suck, its the warp itself. It needs some serious fixing/tweaking. This is somewhat offtopic (Maybe?), but I noticed the sharp aim in B23 is diffrent then in older builds (13 (And older) to 19, cause I never played 20 to 22). Aiming will not have any effect on accuracy unless aimed to the max range. Example: You have a rifle with SharpLength of 400px. If you aim and the sight ends up on a target that is 350px away, the accuracy will not improve (SharpShakeRange will not activate). I'm not 100% positive on this, but it seems to work like this on several of my weapons. Try making a weapon with really easily visible rounds and a very high spread without sharp and a very tight spread with. That'd help test this out |
Author: | lafe [ Tue Aug 25, 2009 12:34 am ] |
Post subject: | Re: SharpLength |
MaximDude wrote: LowestFormOfWit wrote: One more reason why Wrap-Maps suck. Its not the warp maps that suck, its the warp itself. It needs some serious fixing/tweaking. This is somewhat offtopic (Maybe?), but I noticed the sharp aim in B23 is diffrent then in older builds (13 (And older) to 19, cause I never played 20 to 22). Aiming will not have any effect on accuracy unless aimed to the max range. Example: You have a rifle with SharpLength of 400px. If you aim and the sight ends up on a target that is 350px away, the accuracy will not improve (SharpShakeRange will not activate). I'm not 100% positive on this, but it seems to work like this on several of my weapons. correct, ive tested this 2wice |
Author: | Grif [ Tue Aug 25, 2009 12:40 am ] |
Post subject: | Re: SharpLength |
lafe wrote: correct, ive tested this 2wice I can't decide whether to laugh or cry. |
Author: | Morbo!!! [ Tue Aug 25, 2009 1:05 am ] |
Post subject: | Re: SharpLength |
Grif wrote: lafe wrote: correct, ive tested this 2wice I can't decide whether to laugh or cry. I'm laughing |
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