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 SharpLength 
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Joined: Thu Mar 06, 2008 10:54 pm
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Location: USA
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Post SharpLength
For some reason, I have a high sharplength on a gun.

On one side, it detecs terrain and actors, but when you aim it on the other side, nothing is detected and passes through everything.

It = sharplength line.

Help? :)


Sat Aug 22, 2009 5:23 pm
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Joined: Fri Feb 02, 2007 3:53 pm
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Location: in my little gay bunker
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Post Re: SharpLength
You're sharp aiming through the X wrap seam of the map


Sat Aug 22, 2009 5:32 pm
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Joined: Mon Oct 06, 2008 2:04 am
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Post Re: SharpLength
One more reason why Wrap-Maps suck.


Sat Aug 22, 2009 7:29 pm
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Joined: Fri Sep 14, 2007 9:52 pm
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Post Re: SharpLength
LowestFormOfWit wrote:
One more reason why Wrap-Maps suck.

Agreed.


Sun Aug 23, 2009 3:32 pm
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Post Re: SharpLength
LowestFormOfWit wrote:
One more reason why Wrap-Maps suck.


Its not the warp maps that suck, its the warp itself. It needs some serious fixing/tweaking.

This is somewhat offtopic (Maybe?), but I noticed the sharp aim in B23 is diffrent then in older builds (13 (And older) to 19, cause I never played 20 to 22).
Aiming will not have any effect on accuracy unless aimed to the max range.

Example: You have a rifle with SharpLength of 400px. If you aim and the sight ends up on a target that is 350px away, the accuracy will not improve (SharpShakeRange will not activate).

I'm not 100% positive on this, but it seems to work like this on several of my weapons.


Sun Aug 23, 2009 6:43 pm
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Joined: Sun Dec 09, 2007 3:08 pm
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Location: Islamic Republic of Bradistan, Yorkshire, England
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Post Re: SharpLength
MaximDude wrote:
LowestFormOfWit wrote:
One more reason why Wrap-Maps suck.


Its not the warp maps that suck, its the warp itself. It needs some serious fixing/tweaking.

This is somewhat offtopic (Maybe?), but I noticed the sharp aim in B23 is diffrent then in older builds (13 (And older) to 19, cause I never played 20 to 22).
Aiming will not have any effect on accuracy unless aimed to the max range.

Example: You have a rifle with SharpLength of 400px. If you aim and the sight ends up on a target that is 350px away, the accuracy will not improve (SharpShakeRange will not activate).

I'm not 100% positive on this, but it seems to work like this on several of my weapons.

Try making a weapon with really easily visible rounds and a very high spread without sharp and a very tight spread with. That'd help test this out


Tue Aug 25, 2009 12:29 am
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Joined: Sat Mar 28, 2009 2:33 pm
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Post Re: SharpLength
MaximDude wrote:
LowestFormOfWit wrote:
One more reason why Wrap-Maps suck.


Its not the warp maps that suck, its the warp itself. It needs some serious fixing/tweaking.

This is somewhat offtopic (Maybe?), but I noticed the sharp aim in B23 is diffrent then in older builds (13 (And older) to 19, cause I never played 20 to 22).
Aiming will not have any effect on accuracy unless aimed to the max range.

Example: You have a rifle with SharpLength of 400px. If you aim and the sight ends up on a target that is 350px away, the accuracy will not improve (SharpShakeRange will not activate).

I'm not 100% positive on this, but it seems to work like this on several of my weapons.


correct, ive tested this 2wice


Tue Aug 25, 2009 12:34 am
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: SharpLength
lafe wrote:
correct, ive tested this 2wice


I can't decide whether to laugh or cry.


Tue Aug 25, 2009 12:40 am
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Location: Islamic Republic of Bradistan, Yorkshire, England
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Post Re: SharpLength
Grif wrote:
lafe wrote:
correct, ive tested this 2wice


I can't decide whether to laugh or cry.

I'm laughing


Tue Aug 25, 2009 1:05 am
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