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			| Benpasko 
					Joined: Sun Aug 09, 2009 9:26 am
 Posts: 1633
   |   Mass Based WeaponsOk, I am thinking of adding a mass based weapon to my mod, and I could use guidance. FIrst off, is it correct that a mass based weapon is based more on mass and speed than the sharpness of an object? And what obstacles face this type of production? (any links to wiki pages that have mass weapon info would be nice, search turned up 0 results) 
 
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			| Sat Aug 15, 2009 7:23 am | 
					
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			| TorrentHKU Loose Canon 
					Joined: Sun Mar 29, 2009 11:07 pm
 Posts: 2992
 Location: --------------->
   |   Re: Mass Based WeaponsBy mass based weapon, you mean it is based more upon something heavy speeding into your face rather than something sharp? 
 
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			| Sat Aug 15, 2009 7:38 am | 
					
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			| Duh102 happy carebear mom 
					Joined: Tue Mar 04, 2008 1:40 am
 Posts: 7096
 Location: b8bbd5
   |   Re: Mass Based WeaponsThe one problem you will have is how to fire the thing without blowing your arms (and likely the rest of you) off. This can be overcome with AEmitters, TDExplosives, and Sparkle Magic. Take a look at Shook's pack o stuff  and my pack of stuff , between the two of us we cover all three. I know in mine I use AEmitters extensively, and perhaps exclusively. For Shook, his Slammer series uses TDExplosives, iirc, and the Serious Cannon uses Lua.
 
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			| Sat Aug 15, 2009 7:44 am | 
					
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			| Shook 
					Joined: Fri Feb 16, 2007 8:43 pm
 Posts: 1695
 Location: AH SHIT FUCK AUGH
   |   Re: Mass Based WeaponsActually, the Slammers fire the bullet directly, but else you're right. All methods have their pros and cons, so you might want to think a little about which method you'll use. Let's list them down, just because i'm bored:
 - The TDExplosive method, which involves firing an instantly detonating TDExplosive, which then gibs into the required shot. This allows you to fire exceedingly heavy shots with very little recoil, and the shot generally behaves as if you shot it directly from the weapon. However, the shot appears one frame after the actual shot, meaning that it'll be displaced from the guns muzzle. Also, if the TDExplosive is obstructed by anything, weird ♥♥♥♥ happens.
 
 - The AEmitter method, which involves firing an AEmitter at 0 speed, which then subsequently fires the actual shot. Once again it allows you to fire otherwise suicidial rounds, as well as add some pretty firing effects easily, but it makes the shot unable to inherit your own speed, meaning that you could shoot yourself if you were travelling faster than the bullet. It also behaves oddly if you fire forwards while travelling backwards. Unlike the TDExplosive, however, point-blanking things is still fully effective.
 
 - And the Lua method, which uses Lua to make an otherwise light round into a heavy round after you've fired it. The only weird thing i've seen so far, is that people can get hit by the round before it becomes heavy, resulting in a greatly reduced impact. Especially when the difference is 970 kg.
 
 As Duh said, you can find examples of all three in the two packs.
 
 TL;DR: Choose method carefully.
 
 
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			| Sat Aug 15, 2009 6:02 pm | 
					
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			| Duh102 happy carebear mom 
					Joined: Tue Mar 04, 2008 1:40 am
 Posts: 7096
 Location: b8bbd5
   |   Re: Mass Based WeaponsShook wrote: - The TDExplosive methodI don't know if it was just my poor coding, but I noticed that the TDExplosive method had decreased accuracy. Not by a lot, but for snipers this was unacceptable. The wanted round would deviate by maybe a half of a degree. I have not personally tried the Lua method, but I know for a fact that the AEmitter method does not have the deviation, and I would expect the Lua method to work perfectly as well.
 
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			| Sat Aug 15, 2009 8:31 pm | 
					
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			| Benpasko 
					Joined: Sun Aug 09, 2009 9:26 am
 Posts: 1633
   |   Re: Mass Based WeaponsAlright, thanks for the replies, I'm gonna take a look at the packs you posted. ^.^ 
 
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			| Sat Aug 15, 2009 9:21 pm | 
					
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			| ZevN47 
					Joined: Fri Mar 13, 2009 2:31 am
 Posts: 217
 Location: Earth... I think
   |   Re: Mass Based WeaponsJust one thing I want to add a bigger projectile has a harder time penetrating so you can make it not dig into the ground so much if you want  Ex. a 3x4 projectile has an easyer time penetrating than a 12x34 projectile (in addition to editing sharpness) I attached a file of the COalition.rte Its the build 23 version with a editted build 22 revolver cannon its the best example of a mass based weapon I could think of... play around with it before you make a big project its good for testing ideas and such Hope it helps   
 
 Attachments: 
			File comment: Heres the Coalition file with the Example revovler cannon
		
			
				 Coalition.rte.rar [1.5 MiB]
			
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			| Sun Aug 16, 2009 7:40 am | 
					
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