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Attachable AEmitter question http://45.55.195.193/viewtopic.php?f=1&t=16203 |
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Author: | p3lb0x [ Thu Aug 13, 2009 3:40 pm ] |
Post subject: | Attachable AEmitter question |
Is it possible to make AEmitters on Attachables do damage to their parent Actor? |
Author: | CaveCricket48 [ Thu Aug 13, 2009 3:51 pm ] |
Post subject: | Re: Attachable AEmitter question |
If an emitter has EmissionsIgnoreThis = 0 then particles fired by the emitter will hit its parent and itself. And emitter with EmissionDamage = X will take away X health everytime a particle is fired. BurstDamage = X takes away X health when the emitter starts. |
Author: | p3lb0x [ Thu Aug 13, 2009 3:59 pm ] |
Post subject: | Re: Attachable AEmitter question |
So, you want my Attachable to have AEmitters emitting into the body of the actor to do damage? That's retarded. |
Author: | CaveCricket48 [ Thu Aug 13, 2009 4:03 pm ] |
Post subject: | Re: Attachable AEmitter question |
You could make the emitter attach to the actor directly and have EmissionsIgnoreThis = 1 and have EmissionDamage and BurstDamage, so the actor's health would "bleed" instead of getting more wounds. |
Author: | p3lb0x [ Thu Aug 13, 2009 4:04 pm ] |
Post subject: | Re: Attachable AEmitter question |
That's impossible with my current setup |
Author: | CaveCricket48 [ Thu Aug 13, 2009 4:07 pm ] |
Post subject: | Re: Attachable AEmitter question |
I'm not sure if emitters could take away health while on an attachable without wounding the actor... What is your setup? |
Author: | p3lb0x [ Thu Aug 13, 2009 4:08 pm ] |
Post subject: | Re: Attachable AEmitter question |
Instead of a head I have two attachables, I want wounds to the attachables to do damage to the parent actor |
Author: | CaveCricket48 [ Thu Aug 13, 2009 4:15 pm ] |
Post subject: | Re: Attachable AEmitter question |
I just did a test, and emitters can't drain health from an attachable. It looks like you will need some Lua. |
Author: | p3lb0x [ Thu Aug 13, 2009 4:23 pm ] |
Post subject: | Re: Attachable AEmitter question |
Oh damn |
Author: | MaximDude [ Thu Aug 13, 2009 7:41 pm ] |
Post subject: | Re: Attachable AEmitter question |
p3lb0x wrote: Oh damn It shouldn't be very difficult... You can have a proximity check on every particle emitting that will check for the parent actor and reduce a fixed amount of health. Or instead, you can check if the emitter is emitting and drain health when it is. |
Author: | p3lb0x [ Thu Aug 13, 2009 7:51 pm ] |
Post subject: | Re: Attachable AEmitter question |
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