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Cortex Command Barebones Edition
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Author:  p3lb0x [ Wed Aug 12, 2009 4:27 pm ]
Post subject:  Cortex Command Barebones Edition

So, I've stripped CC down to almost nothing, it loads in 5 seconds on my computer.
Barebones edition has a Coalition Light, RocketMk1 and a Braincase. Activities have been stripped to nothing and no weapons are included.

To make a barebones installation you need to install CC and then just copy the folders in my rar into the installation directory of CC, overwrite everything.

http://dl.getdropbox.com/u/1649320/Cort ... s/CCBB.rar

It's this fast. I ♥♥♥♥ you not

Image

(It's ugly because of gif compression)

Be sure to report bugs

Author:  LowestFormOfWit [ Wed Aug 12, 2009 4:37 pm ]
Post subject:  Re: Cortex Command Barebones Edition

I have been using my own brand of stripped CC for awhile now, but I didn't know if it was considered against the rules to post it.

I can say it's a valuable tool for any modder.
I went so far as to change the space station sprite on my copy to 48 size font that reads "MOD TEST" so I can always tell if I've loaded the wrong CC.

Glad this is out there now. :grin:

Author:  Duh102 [ Wed Aug 12, 2009 6:01 pm ]
Post subject:  Re: Cortex Command Barebones Edition

I am Duh102, and I approve of this package. Not that it matters what I approve.

One thing though, would it be possible to package everything you need to run, like the CC.exe and all? If you didn't distribute a key or crack with it, I (shakily) think Data wouldn't mind.

Author:  Geti [ Thu Aug 13, 2009 12:34 am ]
Post subject:  Re: Cortex Command Barebones Edition

nice going. ive been using my stripped CC for a while but im betting your one is cleaner.

Author:  Dauss [ Thu Aug 13, 2009 3:28 am ]
Post subject:  Re: Cortex Command Barebones Edition

Duh102 wrote:
I am Duh102, and I approve of this package. Not that it matters what I approve.

One thing though, would it be possible to package everything you need to run, like the CC.exe and all? If you didn't distribute a key or crack with it, I (shakily) think Data wouldn't mind.


*Drag coalition.rte/Dummy.rte/Ronin.rte into BareBones No Key Required Edition of CC folder. Play free CC.*

Author:  Geti [ Thu Aug 13, 2009 4:10 am ]
Post subject:  Re: Cortex Command Barebones Edition

actually, im pretty sure he meant a version with all the files necessary to play, with the .exe in demo mode.

Author:  Duh102 [ Thu Aug 13, 2009 4:30 am ]
Post subject:  Re: Cortex Command Barebones Edition

Geti wrote:
with the .exe in demo mode.

Yeah, I thought that's what I meant by
Duh102 wrote:
didn't distribute a key or crack with it

Author:  CaveCricket48 [ Thu Aug 13, 2009 5:25 am ]
Post subject:  Re: Cortex Command Barebones Edition

The only problem I see is if a mod has a referance to Ronin/Coalition/Dummy .RTEs. Or mayde you could have something like:

AddDevice
CopyOf = Pistol
PresetName = SomeVanillaDeviceNotInBase

And that could solve the problem.

Author:  Geti [ Thu Aug 13, 2009 5:33 am ]
Post subject:  Re: Cortex Command Barebones Edition

yeah, or maybe people could not have vanilla dependancies bar null.bmp and the like.

Author:  LowestFormOfWit [ Thu Aug 13, 2009 5:36 am ]
Post subject:  Re: Cortex Command Barebones Edition

I find that just loading dummies works with almost all mods I test on my copy. On occasion something references Coalition, but I rarely run into things from Ronin or Undead.

Author:  Grif [ Thu Aug 13, 2009 5:42 am ]
Post subject:  Re: Cortex Command Barebones Edition

Ideally mods should only reference files, not objects/gibs/etc from original content folders, meaning that to drastically reduce load times all you have to do is remove every reference to content.

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