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| Cortex Command Barebones Edition http://45.55.195.193/viewtopic.php?f=1&t=16195  | 
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| Author: | p3lb0x [ Wed Aug 12, 2009 4:27 pm ] | 
| Post subject: | Cortex Command Barebones Edition | 
So, I've stripped CC down to almost nothing, it loads in 5 seconds on my computer. Barebones edition has a Coalition Light, RocketMk1 and a Braincase. Activities have been stripped to nothing and no weapons are included. To make a barebones installation you need to install CC and then just copy the folders in my rar into the installation directory of CC, overwrite everything. http://dl.getdropbox.com/u/1649320/Cort ... s/CCBB.rar It's this fast. I ♥♥♥♥ you not ![]() (It's ugly because of gif compression) Be sure to report bugs  | 
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| Author: | LowestFormOfWit [ Wed Aug 12, 2009 4:37 pm ] | 
| Post subject: | Re: Cortex Command Barebones Edition | 
I have been using my own brand of stripped CC for awhile now, but I didn't know if it was considered against the rules to post it. I can say it's a valuable tool for any modder. I went so far as to change the space station sprite on my copy to 48 size font that reads "MOD TEST" so I can always tell if I've loaded the wrong CC. Glad this is out there now.  
		
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| Author: | Duh102 [ Wed Aug 12, 2009 6:01 pm ] | 
| Post subject: | Re: Cortex Command Barebones Edition | 
I am Duh102, and I approve of this package. Not that it matters what I approve. One thing though, would it be possible to package everything you need to run, like the CC.exe and all? If you didn't distribute a key or crack with it, I (shakily) think Data wouldn't mind.  | 
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| Author: | Geti [ Thu Aug 13, 2009 12:34 am ] | 
| Post subject: | Re: Cortex Command Barebones Edition | 
nice going. ive been using my stripped CC for a while but im betting your one is cleaner.  | 
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| Author: | Dauss [ Thu Aug 13, 2009 3:28 am ] | 
| Post subject: | Re: Cortex Command Barebones Edition | 
Duh102 wrote: I am Duh102, and I approve of this package. Not that it matters what I approve. One thing though, would it be possible to package everything you need to run, like the CC.exe and all? If you didn't distribute a key or crack with it, I (shakily) think Data wouldn't mind. *Drag coalition.rte/Dummy.rte/Ronin.rte into BareBones No Key Required Edition of CC folder. Play free CC.*  | 
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| Author: | Geti [ Thu Aug 13, 2009 4:10 am ] | 
| Post subject: | Re: Cortex Command Barebones Edition | 
actually, im pretty sure he meant a version with all the files necessary to play, with the .exe in demo mode.  | 
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| Author: | Duh102 [ Thu Aug 13, 2009 4:30 am ] | 
| Post subject: | Re: Cortex Command Barebones Edition | 
Geti wrote: with the .exe in demo mode. Yeah, I thought that's what I meant by Duh102 wrote: didn't distribute a key or crack with it  | 
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| Author: | CaveCricket48 [ Thu Aug 13, 2009 5:25 am ] | 
| Post subject: | Re: Cortex Command Barebones Edition | 
The only problem I see is if a mod has a referance to Ronin/Coalition/Dummy .RTEs. Or mayde you could have something like: AddDevice CopyOf = Pistol PresetName = SomeVanillaDeviceNotInBase And that could solve the problem.  | 
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| Author: | Geti [ Thu Aug 13, 2009 5:33 am ] | 
| Post subject: | Re: Cortex Command Barebones Edition | 
yeah, or maybe people could not have vanilla dependancies bar null.bmp and the like.  | 
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| Author: | LowestFormOfWit [ Thu Aug 13, 2009 5:36 am ] | 
| Post subject: | Re: Cortex Command Barebones Edition | 
I find that just loading dummies works with almost all mods I test on my copy. On occasion something references Coalition, but I rarely run into things from Ronin or Undead.  | 
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| Author: | Grif [ Thu Aug 13, 2009 5:42 am ] | 
| Post subject: | Re: Cortex Command Barebones Edition | 
Ideally mods should only reference files, not objects/gibs/etc from original content folders, meaning that to drastically reduce load times all you have to do is remove every reference to content.  | 
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