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Dropship Issues
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Author:  Einz Witzleben [ Tue Aug 11, 2009 10:17 pm ]
Post subject:  Dropship Issues

Hi, I'm making a dropship, but every time I bring it down it explodes for no reason, any ideas?
Also, I have multiple frames for it, and have the framecount set to the appropriate number, but it only shows the first frame in game.

Can anyone help me?

Author:  LowestFormOfWit [ Wed Aug 12, 2009 3:56 am ]
Post subject:  Re: Dropship Issues

You should check the strength of the thrusters you're using vs the strength of the dropship. Check JointStrengths, Mass of the parts, and GibWound/GibImulse limits. Any of these could affect your dropships durability.

As for the frame animations, you need more than just framecount.
You need two variables under it:
SpriteAnimMode = X (Where X is a number 0-7, 0 is NoAnimation, 1 is Loop through frames, and 2 is Random, others are usually unused.)

SpriteAnimDuration = Y (Where Y is the time between frames)

However, I'm not sure that dropships can even animate. But then again I've never tried.

Author:  CaveCricket48 [ Wed Aug 12, 2009 4:24 am ]
Post subject:  Re: Dropship Issues

whitty made an animated dropship before, so it's probably possible.

Author:  Grif [ Wed Aug 12, 2009 5:01 am ]
Post subject:  Re: Dropship Issues

Animating using Lua is both possible and easy for craft.

If you need a script I can post one.

Author:  Einz Witzleben [ Wed Aug 12, 2009 9:36 pm ]
Post subject:  Re: Dropship Issues

LowestFormOfWit wrote:
You should check the strength of the thrusters you're using vs the strength of the dropship. Check JointStrengths, Mass of the parts, and GibWound/GibImulse limits. Any of these could affect your dropships durability.

As for the frame animations, you need more than just framecount.
You need two variables under it:
SpriteAnimMode = X (Where X is a number 0-7, 0 is NoAnimation, 1 is Loop through frames, and 2 is Random, others are usually unused.)

SpriteAnimDuration = Y (Where Y is the time between frames)

However, I'm not sure that dropships can even animate. But then again I've never tried.


That helped, also Grif, a lua script would be helpful.

Author:  CombatMedic02 [ Wed Aug 12, 2009 10:24 pm ]
Post subject:  Re: Dropship Issues

You can animate the hull in the ini?

Code:
SpriteFile = ContentFile
      FilePath = NameOfMod.rte/Crafts/CraftName/DropshipHull.bmp
   FrameCount = 2 //Number of frames here
   SpriteAnimMode = 1
   SpriteAnimDuration = 800

Example Result:

Image

CBM02

Author:  LowestFormOfWit [ Thu Aug 13, 2009 2:02 am ]
Post subject:  Re: Dropship Issues

Hah, it's funny that you're doing a police thing.
I had sketched out some GALACPOL officers and rockets a week ago or so.
Basically Tradestar-bases Galactic Police.

This won't look bad when shaded.

Author:  CombatMedic02 [ Thu Aug 13, 2009 12:43 pm ]
Post subject:  Re: Dropship Issues

LowestFormOfWit wrote:
Hah, it's funny that you're doing a police thing.
I had sketched out some GALACPOL officers and rockets a week ago or so.
Basically Tradestar-bases Galactic Police.

This won't look bad when shaded.

Hehe... Space Police. I just wanted to make a faction that had a reason to use the cage gun. Very fun. :grin:

But yeah... only a resprite just made it for fun. I have loads of other private factions that are much better sprited. I'm sure your faction will be miles better. :P

On Topic: I hope that's kindda what you are looking for Einz.

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