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Dropship Issues http://45.55.195.193/viewtopic.php?f=1&t=16185 |
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Author: | Einz Witzleben [ Tue Aug 11, 2009 10:17 pm ] |
Post subject: | Dropship Issues |
Hi, I'm making a dropship, but every time I bring it down it explodes for no reason, any ideas? Also, I have multiple frames for it, and have the framecount set to the appropriate number, but it only shows the first frame in game. Can anyone help me? |
Author: | LowestFormOfWit [ Wed Aug 12, 2009 3:56 am ] |
Post subject: | Re: Dropship Issues |
You should check the strength of the thrusters you're using vs the strength of the dropship. Check JointStrengths, Mass of the parts, and GibWound/GibImulse limits. Any of these could affect your dropships durability. As for the frame animations, you need more than just framecount. You need two variables under it: SpriteAnimMode = X (Where X is a number 0-7, 0 is NoAnimation, 1 is Loop through frames, and 2 is Random, others are usually unused.) SpriteAnimDuration = Y (Where Y is the time between frames) However, I'm not sure that dropships can even animate. But then again I've never tried. |
Author: | CaveCricket48 [ Wed Aug 12, 2009 4:24 am ] |
Post subject: | Re: Dropship Issues |
whitty made an animated dropship before, so it's probably possible. |
Author: | Grif [ Wed Aug 12, 2009 5:01 am ] |
Post subject: | Re: Dropship Issues |
Animating using Lua is both possible and easy for craft. If you need a script I can post one. |
Author: | Einz Witzleben [ Wed Aug 12, 2009 9:36 pm ] |
Post subject: | Re: Dropship Issues |
LowestFormOfWit wrote: You should check the strength of the thrusters you're using vs the strength of the dropship. Check JointStrengths, Mass of the parts, and GibWound/GibImulse limits. Any of these could affect your dropships durability. As for the frame animations, you need more than just framecount. You need two variables under it: SpriteAnimMode = X (Where X is a number 0-7, 0 is NoAnimation, 1 is Loop through frames, and 2 is Random, others are usually unused.) SpriteAnimDuration = Y (Where Y is the time between frames) However, I'm not sure that dropships can even animate. But then again I've never tried. That helped, also Grif, a lua script would be helpful. |
Author: | CombatMedic02 [ Wed Aug 12, 2009 10:24 pm ] |
Post subject: | Re: Dropship Issues |
You can animate the hull in the ini? Code: SpriteFile = ContentFile FilePath = NameOfMod.rte/Crafts/CraftName/DropshipHull.bmp FrameCount = 2 //Number of frames here SpriteAnimMode = 1 SpriteAnimDuration = 800 Example Result: CBM02 |
Author: | LowestFormOfWit [ Thu Aug 13, 2009 2:02 am ] |
Post subject: | Re: Dropship Issues |
Hah, it's funny that you're doing a police thing. I had sketched out some GALACPOL officers and rockets a week ago or so. Basically Tradestar-bases Galactic Police. This won't look bad when shaded. |
Author: | CombatMedic02 [ Thu Aug 13, 2009 12:43 pm ] |
Post subject: | Re: Dropship Issues |
LowestFormOfWit wrote: Hah, it's funny that you're doing a police thing. I had sketched out some GALACPOL officers and rockets a week ago or so. Basically Tradestar-bases Galactic Police. This won't look bad when shaded. Hehe... Space Police. I just wanted to make a faction that had a reason to use the cage gun. Very fun. But yeah... only a resprite just made it for fun. I have loads of other private factions that are much better sprited. I'm sure your faction will be miles better. On Topic: I hope that's kindda what you are looking for Einz. |
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