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 Dropship Issues 
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Joined: Tue Aug 11, 2009 10:06 pm
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Post Dropship Issues
Hi, I'm making a dropship, but every time I bring it down it explodes for no reason, any ideas?
Also, I have multiple frames for it, and have the framecount set to the appropriate number, but it only shows the first frame in game.

Can anyone help me?


Tue Aug 11, 2009 10:17 pm
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Joined: Mon Oct 06, 2008 2:04 am
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Post Re: Dropship Issues
You should check the strength of the thrusters you're using vs the strength of the dropship. Check JointStrengths, Mass of the parts, and GibWound/GibImulse limits. Any of these could affect your dropships durability.

As for the frame animations, you need more than just framecount.
You need two variables under it:
SpriteAnimMode = X (Where X is a number 0-7, 0 is NoAnimation, 1 is Loop through frames, and 2 is Random, others are usually unused.)

SpriteAnimDuration = Y (Where Y is the time between frames)

However, I'm not sure that dropships can even animate. But then again I've never tried.


Wed Aug 12, 2009 3:56 am
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Joined: Tue Jun 12, 2007 11:52 pm
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Post Re: Dropship Issues
whitty made an animated dropship before, so it's probably possible.


Wed Aug 12, 2009 4:24 am
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: Dropship Issues
Animating using Lua is both possible and easy for craft.

If you need a script I can post one.


Wed Aug 12, 2009 5:01 am
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Joined: Tue Aug 11, 2009 10:06 pm
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Post Re: Dropship Issues
LowestFormOfWit wrote:
You should check the strength of the thrusters you're using vs the strength of the dropship. Check JointStrengths, Mass of the parts, and GibWound/GibImulse limits. Any of these could affect your dropships durability.

As for the frame animations, you need more than just framecount.
You need two variables under it:
SpriteAnimMode = X (Where X is a number 0-7, 0 is NoAnimation, 1 is Loop through frames, and 2 is Random, others are usually unused.)

SpriteAnimDuration = Y (Where Y is the time between frames)

However, I'm not sure that dropships can even animate. But then again I've never tried.


That helped, also Grif, a lua script would be helpful.


Wed Aug 12, 2009 9:36 pm
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Joined: Wed Dec 17, 2008 11:35 am
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Post Re: Dropship Issues
You can animate the hull in the ini?

Code:
SpriteFile = ContentFile
      FilePath = NameOfMod.rte/Crafts/CraftName/DropshipHull.bmp
   FrameCount = 2 //Number of frames here
   SpriteAnimMode = 1
   SpriteAnimDuration = 800

Example Result:

Image

CBM02


Wed Aug 12, 2009 10:24 pm
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Joined: Mon Oct 06, 2008 2:04 am
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Post Re: Dropship Issues
Hah, it's funny that you're doing a police thing.
I had sketched out some GALACPOL officers and rockets a week ago or so.
Basically Tradestar-bases Galactic Police.

This won't look bad when shaded.


Thu Aug 13, 2009 2:02 am
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Joined: Wed Dec 17, 2008 11:35 am
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Post Re: Dropship Issues
LowestFormOfWit wrote:
Hah, it's funny that you're doing a police thing.
I had sketched out some GALACPOL officers and rockets a week ago or so.
Basically Tradestar-bases Galactic Police.

This won't look bad when shaded.

Hehe... Space Police. I just wanted to make a faction that had a reason to use the cage gun. Very fun. :grin:

But yeah... only a resprite just made it for fun. I have loads of other private factions that are much better sprited. I'm sure your faction will be miles better. :P

On Topic: I hope that's kindda what you are looking for Einz.


Thu Aug 13, 2009 12:43 pm
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