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bullet width http://45.55.195.193/viewtopic.php?f=1&t=16145 |
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Author: | wiffles [ Sat Aug 08, 2009 5:27 am ] |
Post subject: | bullet width |
heyas im back, just wondering how, if possible, you can make shotgun flak wider thanx |
Author: | Foa [ Sat Aug 08, 2009 7:26 am ] |
Post subject: | Re: bullet width |
Yes, yes you can. Code: AddAmmo = Round PresetName = (Name) ParticleCount = ### Particle = (Mo Class) CopyOf = (Name) Separation = ### ← ← ← FireVelocity = ### |
Author: | wiffles [ Sat Aug 08, 2009 7:28 am ] |
Post subject: | Re: bullet width |
thank the various god that i dont belive in!!! now i can finish my gun muahaahahahahahahahaa!!!! 1 more thing, can you make the bullets themselves bigger? im talking small brick sized shotgun flak |
Author: | Foa [ Sat Aug 08, 2009 8:29 am ] |
Post subject: | Re: bullet width |
wiffles wrote: thank the various god that i dont belive in!!! now i can finish my gun muahaahahahahahahahaa!!!! 1 more thing, can you make the bullets themselves bigger? im talking small brick sized shotgun flak Make a MOparticle or a MOSRotating. |
Author: | Geti [ Sat Aug 08, 2009 11:19 am ] |
Post subject: | Re: bullet width |
Foa wrote: Make a MOSparticle or a MOSRotating. why would you use an MOSP? yes, MOSRs will work for that, or you could also use AEmitters, which are just MOSRs that can emit stuff (like smoke and whatnot, for trails), however you cant just make a pixel wider. |
Author: | Azukki [ Sat Aug 08, 2009 2:10 pm ] |
Post subject: | Re: bullet width |
Foa wrote: Yes, yes you can. Code: AddAmmo = Round PresetName = (Name) ParticleCount = ### Particle = (Mo Class) CopyOf = (Name) Separation = ### ← ← ← FireVelocity = ### Separation is length, if anything. Test it or don't teach it. Geti wrote: you cant just make a pixel wider. |
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