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bullet width
http://45.55.195.193/viewtopic.php?f=1&t=16145
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Author:  wiffles [ Sat Aug 08, 2009 5:27 am ]
Post subject:  bullet width

heyas im back, just wondering how, if possible, you can make shotgun flak wider

thanx

Author:  Foa [ Sat Aug 08, 2009 7:26 am ]
Post subject:  Re: bullet width

Yes, yes you can.

Code:
AddAmmo = Round
   PresetName = (Name)
   ParticleCount = ###
   Particle = (Mo Class)
      CopyOf = (Name)
   Separation = ### ← ← ←
   FireVelocity = ###

Author:  wiffles [ Sat Aug 08, 2009 7:28 am ]
Post subject:  Re: bullet width

thank the various god that i dont belive in!!! now i can finish my gun muahaahahahahahahahaa!!!!

1 more thing, can you make the bullets themselves bigger? im talking small brick sized shotgun flak

Author:  Foa [ Sat Aug 08, 2009 8:29 am ]
Post subject:  Re: bullet width

wiffles wrote:
thank the various god that i dont belive in!!! now i can finish my gun muahaahahahahahahahaa!!!!

1 more thing, can you make the bullets themselves bigger? im talking small brick sized shotgun flak

Make a MOparticle or a MOSRotating.

Author:  Geti [ Sat Aug 08, 2009 11:19 am ]
Post subject:  Re: bullet width

Foa wrote:
Make a MOSparticle or a MOSRotating.

why would you use an MOSP?
yes, MOSRs will work for that, or you could also use AEmitters, which are just MOSRs that can emit stuff (like smoke and whatnot, for trails), however you cant just make a pixel wider.

Author:  Azukki [ Sat Aug 08, 2009 2:10 pm ]
Post subject:  Re: bullet width

Foa wrote:
Yes, yes you can.

Code:
AddAmmo = Round
   PresetName = (Name)
   ParticleCount = ###
   Particle = (Mo Class)
      CopyOf = (Name)
   Separation = ### ← ← ←
   FireVelocity = ###
No.
Separation is length, if anything.
Test it or don't teach it.

Geti wrote:
you cant just make a pixel wider.
Also this. Regular bullets are pixel object, MOPixels. They can't change in size, although they can have a trail line segment effect with a length and direction correlating to it's velocity added, giving them apparent length and decent visibility. Shot is also made up of MOPixels mostly, in function, as is flak. I suppose in function they're about as interchangeable as you refer to them.

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