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Multiple emission points on an emitter?
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Author:  MaximDude [ Fri Aug 07, 2009 8:58 am ]
Post subject:  Multiple emission points on an emitter?

I have an emitter that needs to emit from 2 different places, is it possible?
I tried adding 'EmissionOffset = Vector' on every 'AddEmission', but i'm getting an error on that line...

Author:  capnbubs [ Fri Aug 07, 2009 9:57 am ]
Post subject:  Re: Multiple emission points on an emitter?

I don't think it's possible yet Maxim.

Instead you could just attach multiple emitters to an MOSRotating or something?

Author:  Roon3 [ Fri Aug 07, 2009 9:59 am ]
Post subject:  Re: Multiple emission points on an emitter?

That would lag like an old lady....

Author:  capnbubs [ Fri Aug 07, 2009 10:05 am ]
Post subject:  Re: Multiple emission points on an emitter?

Roon3 wrote:
That would lag like an old lady....


I don't think that it would, I've done it lots of times?

No Lua magic or anything just attaching them the old fashioned way.

Author:  Geti [ Fri Aug 07, 2009 10:07 am ]
Post subject:  Re: Multiple emission points on an emitter?

yeah, emitters on a MOSR is the best way. you could do some hacky Lua shindig but why would you when theres an easy-ass .ini way of doing it?

Author:  Roon3 [ Fri Aug 07, 2009 10:41 am ]
Post subject:  Re: Multiple emission points on an emitter?

capnbubs wrote:
No Lua magic or anything just attaching them the old fashioned way.

I stuck 10 emitters to an ACRocket and got tons of lag

Author:  Geti [ Fri Aug 07, 2009 10:58 am ]
Post subject:  Re: Multiple emission points on an emitter?

what sort of crazy emitters were they?
ive had bombs that shoot 5 MOSRS with 4 emitters each emitting a mixture of smoke effects and lasers without any lag. :|

Author:  MaximDude [ Fri Aug 07, 2009 1:12 pm ]
Post subject:  Re: Multiple emission points on an emitter?

capnbubs wrote:
I don't think it's possible yet Maxim.

Instead you could just attach multiple emitters to an MOSRotating or something?


I thought something so simple would be possible...
Tell Data to do it, Bubs, cause it should have been possible in the first place.

And I know that I can just attach another emitter, but I kinda wanted to avoid that...
Guess i'll have to do it anyways.

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