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Can't get feet to synch right. http://45.55.195.193/viewtopic.php?f=1&t=16102 |
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Author: | Sova [ Tue Aug 04, 2009 4:52 am ] |
Post subject: | Can't get feet to synch right. |
I've been trying for a while, but for some reason the feet look like they aren't attached to the bottoms of the legs very well. Anybody know how to fix this? |
Author: | 411570N3 [ Tue Aug 04, 2009 7:55 am ] |
Post subject: | Re: Can't get feet to synch right. |
Fiddle with these bits in the leg code. Code: Foot = Attachable CopyOf = <Foot Name> ParentOffset = Vector X = <X> Y = <X> ExtendedOffset = Vector X = <X> Y = <X> ContractedOffset = Vector X = <X> Y = <X> IdleOffset = Vector X = <X> Y = <X> |
Author: | Sova [ Tue Aug 04, 2009 1:09 pm ] |
Post subject: | Re: Can't get feet to synch right. |
Those were the ones i was messing with. I finally figured it out right before I fell asleep, and it works fine now. I needed to set the joint so that it was way lower, cause the feet were acting as if they were attached to the knees, now it's fine. |
Author: | Sova [ Wed Aug 05, 2009 5:40 am ] |
Post subject: | Re: Can't get feet to synch right. |
Hey, does anyone know of a way to make an actor look like it's hovering slightly off the ground? I can't figure out a way to do this that doesn't look totally corny, I've been trying with invisible feet and it isn't working too well. Also is there a way to make an armor plate attached to the torso cover they head, I want it to look like head is only exposed at the front, but I don't want the plate to move relative to the head. |
Author: | Disst [ Wed Aug 05, 2009 6:04 am ] |
Post subject: | Re: Can't get feet to synch right. |
Sova wrote: Hey, does anyone know of a way to make an actor look like it's hovering slightly off the ground? I can't figure out a way to do this that doesn't look totally corny, I've been trying with invisible feet and it isn't working too well. Also is there a way to make an armor plate attached to the torso cover they head, I want it to look like head is only exposed at the front, but I don't want the plate to move relative to the head. Its called the edit button. Use it. |
Author: | 411570N3 [ Wed Aug 05, 2009 8:02 am ] |
Post subject: | Re: Can't get feet to synch right. |
Sova wrote: Hey, does anyone know of a way to make an actor look like it's hovering slightly off the ground? I can't figure out a way to do this that doesn't look totally corny, I've been trying with invisible feet and it isn't working too well. Also is there a way to make an armor plate attached to the torso cover they head, I want it to look like head is only exposed at the front, but I don't want the plate to move relative to the head. Also, you could just edit the armour plate's sprite to make it taller, then edit the offsets. |
Author: | Sova [ Wed Aug 05, 2009 12:32 pm ] |
Post subject: | Re: Can't get feet to synch right. |
I have the plate and the head where I want in relation to eachother, the problem is making the plate show up on a layer that is more um 'foreward' than the head, so that the head is partially, but not totally invisible. IE like moving the a layer in photoshop up so that it covers something in the background. |
Author: | 411570N3 [ Wed Aug 05, 2009 2:09 pm ] |
Post subject: | Re: Can't get feet to synch right. |
Put DrawAfterParent = 0 on the head and DrawAfterParent = 1 on the chestplate. But you'll have to be fine with the torso going over the head layer-wise. But I'm sure someone will now tell you a hacky way to do it without downsides... Wait for them. |
Author: | Sova [ Wed Aug 05, 2009 11:22 pm ] |
Post subject: | Re: Can't get feet to synch right. |
Actually, that worked perfectly, I had it set up so that it wouldn't mess up the other parts of the model. Thank you kindly sir. |
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