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Can't get feet to synch right.
http://45.55.195.193/viewtopic.php?f=1&t=16102
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Author:  Sova [ Tue Aug 04, 2009 4:52 am ]
Post subject:  Can't get feet to synch right.

I've been trying for a while, but for some reason the feet look like they aren't attached to the bottoms of the legs very well.

Anybody know how to fix this?

Author:  411570N3 [ Tue Aug 04, 2009 7:55 am ]
Post subject:  Re: Can't get feet to synch right.

Fiddle with these bits in the leg code.
Code:
   Foot = Attachable
      CopyOf = <Foot Name>
      ParentOffset = Vector
         X = <X>
         Y = <X>

   ExtendedOffset = Vector
      X = <X>
      Y = <X>

   ContractedOffset = Vector
      X = <X>
      Y = <X>

   IdleOffset = Vector
      X = <X>
      Y = <X>

Author:  Sova [ Tue Aug 04, 2009 1:09 pm ]
Post subject:  Re: Can't get feet to synch right.

Those were the ones i was messing with. I finally figured it out right before I fell asleep, and it works fine now. I needed to set the joint so that it was way lower, cause the feet were acting as if they were attached to the knees, now it's fine.

Author:  Sova [ Wed Aug 05, 2009 5:40 am ]
Post subject:  Re: Can't get feet to synch right.

Hey, does anyone know of a way to make an actor look like it's hovering slightly off the ground? I can't figure out a way to do this that doesn't look totally corny, I've been trying with invisible feet and it isn't working too well.

Also is there a way to make an armor plate attached to the torso cover they head, I want it to look like head is only exposed at the front, but I don't want the plate to move relative to the head.

Author:  Disst [ Wed Aug 05, 2009 6:04 am ]
Post subject:  Re: Can't get feet to synch right.

Sova wrote:
Hey, does anyone know of a way to make an actor look like it's hovering slightly off the ground? I can't figure out a way to do this that doesn't look totally corny, I've been trying with invisible feet and it isn't working too well.

Also is there a way to make an armor plate attached to the torso cover they head, I want it to look like head is only exposed at the front, but I don't want the plate to move relative to the head.


Its called the edit button.


Use it.

Author:  411570N3 [ Wed Aug 05, 2009 8:02 am ]
Post subject:  Re: Can't get feet to synch right.

Sova wrote:
Hey, does anyone know of a way to make an actor look like it's hovering slightly off the ground? I can't figure out a way to do this that doesn't look totally corny, I've been trying with invisible feet and it isn't working too well.

Also is there a way to make an armor plate attached to the torso cover they head, I want it to look like head is only exposed at the front, but I don't want the plate to move relative to the head.
Edit the atomgroups of the feet. You'll probably need more info than this though... look for a tutorial if you don't know how to.
Also, you could just edit the armour plate's sprite to make it taller, then edit the offsets.

Author:  Sova [ Wed Aug 05, 2009 12:32 pm ]
Post subject:  Re: Can't get feet to synch right.

I have the plate and the head where I want in relation to eachother, the problem is making the plate show up on a layer that is more um 'foreward' than the head, so that the head is partially, but not totally invisible. IE like moving the a layer in photoshop up so that it covers something in the background.

Author:  411570N3 [ Wed Aug 05, 2009 2:09 pm ]
Post subject:  Re: Can't get feet to synch right.

Put DrawAfterParent = 0 on the head and DrawAfterParent = 1 on the chestplate.
But you'll have to be fine with the torso going over the head layer-wise.
But I'm sure someone will now tell you a hacky way to do it without downsides...
Wait for them.

Author:  Sova [ Wed Aug 05, 2009 11:22 pm ]
Post subject:  Re: Can't get feet to synch right.

Actually, that worked perfectly, I had it set up so that it wouldn't mess up the other parts of the model. Thank you kindly sir.

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