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Sova
Joined: Sun Aug 02, 2009 4:35 am Posts: 15
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Can't get feet to synch right.
I've been trying for a while, but for some reason the feet look like they aren't attached to the bottoms of the legs very well.
Anybody know how to fix this?
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Tue Aug 04, 2009 4:52 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Can't get feet to synch right.
Fiddle with these bits in the leg code. Code: Foot = Attachable CopyOf = <Foot Name> ParentOffset = Vector X = <X> Y = <X>
ExtendedOffset = Vector X = <X> Y = <X>
ContractedOffset = Vector X = <X> Y = <X>
IdleOffset = Vector X = <X> Y = <X>
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Tue Aug 04, 2009 7:55 am |
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Sova
Joined: Sun Aug 02, 2009 4:35 am Posts: 15
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Re: Can't get feet to synch right.
Those were the ones i was messing with. I finally figured it out right before I fell asleep, and it works fine now. I needed to set the joint so that it was way lower, cause the feet were acting as if they were attached to the knees, now it's fine.
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Tue Aug 04, 2009 1:09 pm |
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Sova
Joined: Sun Aug 02, 2009 4:35 am Posts: 15
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Re: Can't get feet to synch right.
Hey, does anyone know of a way to make an actor look like it's hovering slightly off the ground? I can't figure out a way to do this that doesn't look totally corny, I've been trying with invisible feet and it isn't working too well.
Also is there a way to make an armor plate attached to the torso cover they head, I want it to look like head is only exposed at the front, but I don't want the plate to move relative to the head.
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Wed Aug 05, 2009 5:40 am |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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Re: Can't get feet to synch right.
Sova wrote: Hey, does anyone know of a way to make an actor look like it's hovering slightly off the ground? I can't figure out a way to do this that doesn't look totally corny, I've been trying with invisible feet and it isn't working too well.
Also is there a way to make an armor plate attached to the torso cover they head, I want it to look like head is only exposed at the front, but I don't want the plate to move relative to the head. Its called the edit button. Use it.
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Wed Aug 05, 2009 6:04 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Can't get feet to synch right.
Sova wrote: Hey, does anyone know of a way to make an actor look like it's hovering slightly off the ground? I can't figure out a way to do this that doesn't look totally corny, I've been trying with invisible feet and it isn't working too well.
Also is there a way to make an armor plate attached to the torso cover they head, I want it to look like head is only exposed at the front, but I don't want the plate to move relative to the head. Edit the atomgroups of the feet. You'll probably need more info than this though... look for a tutorial if you don't know how to. Also, you could just edit the armour plate's sprite to make it taller, then edit the offsets.
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Wed Aug 05, 2009 8:02 am |
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Sova
Joined: Sun Aug 02, 2009 4:35 am Posts: 15
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Re: Can't get feet to synch right.
I have the plate and the head where I want in relation to eachother, the problem is making the plate show up on a layer that is more um 'foreward' than the head, so that the head is partially, but not totally invisible. IE like moving the a layer in photoshop up so that it covers something in the background.
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Wed Aug 05, 2009 12:32 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Can't get feet to synch right.
Put DrawAfterParent = 0 on the head and DrawAfterParent = 1 on the chestplate. But you'll have to be fine with the torso going over the head layer-wise. But I'm sure someone will now tell you a hacky way to do it without downsides... Wait for them.
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Wed Aug 05, 2009 2:09 pm |
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Sova
Joined: Sun Aug 02, 2009 4:35 am Posts: 15
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Re: Can't get feet to synch right.
Actually, that worked perfectly, I had it set up so that it wouldn't mess up the other parts of the model. Thank you kindly sir.
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Wed Aug 05, 2009 11:22 pm |
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