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Sprite Limitations
http://45.55.195.193/viewtopic.php?f=1&t=16046
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Author:  Kyred [ Tue Jul 28, 2009 10:46 pm ]
Post subject:  Sprite Limitations

What limitations does CC have one sprite size (in pixels) and number of frames for animation?

I am currently working on a sprite that's 1000 pixels wide and has 48 frames of animation. Could this work in CC?

Author:  Duh102 [ Tue Jul 28, 2009 10:53 pm ]
Post subject:  Re: Sprite Limitations

The frames should be fine. I'm not sure about the size though, most maps are only 2000px wide.

Author:  whitty [ Tue Jul 28, 2009 11:55 pm ]
Post subject:  Re: Sprite Limitations

50 frames is the max. Or well it was when the elevator was made a while back.

And in my experience with giant sprites, CC either crops them or shrinks them. 1000 is just way too big.

Author:  CaveCricket48 [ Wed Jul 29, 2009 12:41 am ]
Post subject:  Re: Sprite Limitations

As long as you doon't expect the object to settle, 1000 pixels is fine. The Meteor gun 2 in my mini-mod pack has a 1x1000 sprite attached to it.

Author:  Kyred [ Wed Jul 29, 2009 1:42 am ]
Post subject:  Re: Sprite Limitations

Meh, I'll down size it to 200.

Thanks for the help guys =D

Author:  Kyred [ Sat Aug 15, 2009 6:23 am ]
Post subject:  Re: Sprite Limitations

Okay, so are we 100% certain that the max frames a sprite can have is 50? What if I were to use Lua to control the animation?

Never mind, I just found a quick way of testing this, and it worked :D

I know I'm reviving an old topic, but it's my topic and I didn't want to make a new one.

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