CrazyMLC wrote:
* 0 = NOANIM
* 1 = ALWAYSLOOP
* 2 = ALWAYSRANDOM
* 3 = ALWAYSPINGPONG
* 4 = LOOPWHENMOVING
* 5 = LOOPWHENOPENCLOSE
* 6 = PINGPONGOPENCLOSE
For weapons, Mode 4 should be named differently, as HeldDevices don't really 'move'.
For example, the Coalition Gatling gun is SpriteAnimMode = 4, and in the gatling gun's case, creates the "wind-up" effect. This would be LoopWhenFiring.