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Pirate Pistol
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Author:  Contrary [ Thu Jul 16, 2009 6:35 pm ]
Post subject:  Pirate Pistol

So yesterday I decided to aim my stupidity at mod making, a flintlock pistol to go with my pirate actor.
I added air resistance, made it a heavy bullet that loses velocity in half a screen, exactly what I wanted. There's two things I want to add though.

1. Smokes: How do I make it emit smoke after each shot? I looked a base.rte but I failed.

2. Bonk! These pistols are single-shot only, so I thought it would be cool if they turned into melee weapons after that one shot. I looked at the War Crime, but I didn't understand it at all.

Helphalp :<

plox

Attachments:
Flintlock.ini [3.88 KiB]
Downloaded 311 times

Author:  madmax [ Thu Jul 16, 2009 6:44 pm ]
Post subject:  Re: Pirate Pistol

-snip-
I'm dumb.

Author:  Disst [ Thu Jul 16, 2009 6:50 pm ]
Post subject:  Re: Pirate Pistol

Contrary wrote:
1. Smokes: How do I make it emit smoke after each shot? I looked a base.rte but I failed.


You have to make it fire an emitter that emits your smoke particles.

Author:  Contrary [ Thu Jul 16, 2009 7:08 pm ]
Post subject:  Re: Pirate Pistol

I don't know where to put it. T_T
I tried to copypasta from coalition, bu it errored. I put it under the ammo.

Author:  Manticore [ Fri Jul 17, 2009 7:11 am ]
Post subject:  Re: Pirate Pistol

ive been trying to add smoke to a round but ive been just getting cc crashes with no errors

Author:  deathbringer [ Fri Jul 17, 2009 10:03 pm ]
Post subject:  Re: Pirate Pistol

Take the same shell as the revolver cannon and some smoke should come out, provided you put the same ejection offsets as the muzzle offset, else the smoke will come out of some weird place on your gun. (Like the trigger...)

Else, you could base your whole weapon on the revolver cannon because there are some smoke that appears on the canister it shoots.

Author:  Contrary [ Sat Jul 18, 2009 1:41 am ]
Post subject:  Re: Pirate Pistol

deathbringer wrote:
Take the same shell as the revolver cannon and some smoke should come out, provided you put the same ejection offsets as the muzzle offset, else the smoke will come out of some weird place on your gun. (Like the trigger...)

Else, you could base your whole weapon on the revolver cannon because there are some smoke that appears on the canister it shoots.

Oh poop, I guess I could just base it on that. I tried stealing some from that very gun, but I errored.

Author:  deathbringer [ Sat Jul 18, 2009 7:05 am ]
Post subject:  Re: Pirate Pistol

Also to make the weapon shoot only once, put one bullet in the mag and put -1 for reload time on the gun (I think) and it should shoot only once. For the melee idea though it will be a little harder, unless you actually put an emitter on the gun that emits hurting particles at high speed with a short lifetime so when you move your gun on someone it hurts them...

That would be the lazy way to make your gun melee-able. But it would be a ton of fun to stick it up the err... Yeah enough with my sadistic ideas.

Edit : I'm not even sure we can attach emitters to guns...

Author:  Contrary [ Sat Jul 18, 2009 6:51 pm ]
Post subject:  Re: Pirate Pistol

Ehh... That's funny since I made a female pirate to go with it....

Author:  Exalion [ Mon Jul 20, 2009 12:46 pm ]
Post subject:  Re: Pirate Pistol

deathbringer wrote:
Also to make the weapon shoot only once, put one bullet in the mag and put -1 for reload time on the gun (I think) and it should shoot only once. For the melee idea though it will be a little harder, unless you actually put an emitter on the gun that emits hurting particles at high speed with a short lifetime so when you move your gun on someone it hurts them...

That would be the lazy way to make your gun melee-able. But it would be a ton of fun to stick it up the err... Yeah enough with my sadistic ideas.

Edit : I'm not even sure we can attach emitters to guns...


you can stick emitters on guns.

you'd be better off using some sort of lua so one shot 'destroys' the pirate pistol and replaces it with a melee version in your inventory.

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