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 Pirate Pistol 
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Joined: Mon Mar 16, 2009 10:50 pm
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Post Pirate Pistol
So yesterday I decided to aim my stupidity at mod making, a flintlock pistol to go with my pirate actor.
I added air resistance, made it a heavy bullet that loses velocity in half a screen, exactly what I wanted. There's two things I want to add though.

1. Smokes: How do I make it emit smoke after each shot? I looked a base.rte but I failed.

2. Bonk! These pistols are single-shot only, so I thought it would be cool if they turned into melee weapons after that one shot. I looked at the War Crime, but I didn't understand it at all.

Helphalp :<

plox


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Thu Jul 16, 2009 6:35 pm
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Joined: Sun Apr 22, 2007 8:01 pm
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Post Re: Pirate Pistol
-snip-
I'm dumb.


Thu Jul 16, 2009 6:44 pm
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Post Re: Pirate Pistol
Contrary wrote:
1. Smokes: How do I make it emit smoke after each shot? I looked a base.rte but I failed.


You have to make it fire an emitter that emits your smoke particles.


Thu Jul 16, 2009 6:50 pm
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Post Re: Pirate Pistol
I don't know where to put it. T_T
I tried to copypasta from coalition, bu it errored. I put it under the ammo.


Thu Jul 16, 2009 7:08 pm
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Post Re: Pirate Pistol
ive been trying to add smoke to a round but ive been just getting cc crashes with no errors


Fri Jul 17, 2009 7:11 am
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Post Re: Pirate Pistol
Take the same shell as the revolver cannon and some smoke should come out, provided you put the same ejection offsets as the muzzle offset, else the smoke will come out of some weird place on your gun. (Like the trigger...)

Else, you could base your whole weapon on the revolver cannon because there are some smoke that appears on the canister it shoots.


Fri Jul 17, 2009 10:03 pm
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Post Re: Pirate Pistol
deathbringer wrote:
Take the same shell as the revolver cannon and some smoke should come out, provided you put the same ejection offsets as the muzzle offset, else the smoke will come out of some weird place on your gun. (Like the trigger...)

Else, you could base your whole weapon on the revolver cannon because there are some smoke that appears on the canister it shoots.

Oh poop, I guess I could just base it on that. I tried stealing some from that very gun, but I errored.


Sat Jul 18, 2009 1:41 am
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Post Re: Pirate Pistol
Also to make the weapon shoot only once, put one bullet in the mag and put -1 for reload time on the gun (I think) and it should shoot only once. For the melee idea though it will be a little harder, unless you actually put an emitter on the gun that emits hurting particles at high speed with a short lifetime so when you move your gun on someone it hurts them...

That would be the lazy way to make your gun melee-able. But it would be a ton of fun to stick it up the err... Yeah enough with my sadistic ideas.

Edit : I'm not even sure we can attach emitters to guns...


Sat Jul 18, 2009 7:05 am
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Post Re: Pirate Pistol
Ehh... That's funny since I made a female pirate to go with it....


Sat Jul 18, 2009 6:51 pm
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Post Re: Pirate Pistol
deathbringer wrote:
Also to make the weapon shoot only once, put one bullet in the mag and put -1 for reload time on the gun (I think) and it should shoot only once. For the melee idea though it will be a little harder, unless you actually put an emitter on the gun that emits hurting particles at high speed with a short lifetime so when you move your gun on someone it hurts them...

That would be the lazy way to make your gun melee-able. But it would be a ton of fun to stick it up the err... Yeah enough with my sadistic ideas.

Edit : I'm not even sure we can attach emitters to guns...


you can stick emitters on guns.

you'd be better off using some sort of lua so one shot 'destroys' the pirate pistol and replaces it with a melee version in your inventory.


Mon Jul 20, 2009 12:46 pm
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