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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Hair and String and Stuff
Is there any way to do hair or rope? Like, different sprite or rotation on a point depending on directional velocity?
Maybe just a check for direction to tell the game to use different sprites?
I am no a clever man, so y'all will have to speculate at me and say LUA (lol) or Sparkle Magic tm lots of times.
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Tue Jul 14, 2009 1:43 am |
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tons0phun
Joined: Fri Jul 18, 2008 9:18 pm Posts: 131 Location: Sacramento, CA
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Re: Hair and String and Stuff
I have asked the same question and been told "No".
But...I bet there's either a very clever, or a very convoluted way to do it with Lua scripting.
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Tue Jul 14, 2009 1:53 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Hair and String and Stuff
tons0phun wrote: very convoluted way I would say damn complicated more like. You'd have to set velocities of MOSRotatings (or AEmitters/MOSParticles/etc) every update, which would be a pain. Note, I'm no Sparkle Magic wizard, so there could be a simpler way, but that's all I can think of.
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Tue Jul 14, 2009 1:57 am |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: Hair and String and Stuff
Well, you can use Lua to set the positions of objects in relation to eachother, and set velocities on offsets on the object, but I can't get the velocity from a certain point on the object, so it's doable, but it would look weird and the physics wouldn't be correct (Unless you want to make it more laggy by doing math using the AngularVel and the Standard Vel to get the Vel of a point on an object). So yeah, it can be done http://datarealms.com/wiki/index.php/Lu ... ddAbsForce
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Tue Jul 14, 2009 2:07 am |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: Hair and String and Stuff
I'm happy with like, three directions.
Like, falling, forward movement, and neutral/upward movement.
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Tue Jul 14, 2009 2:16 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Hair and String and Stuff
Could you just make the hair a ragdoll hanging from their head?
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Tue Jul 14, 2009 5:07 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Hair and String and Stuff
Winterous wrote: Could you just make the hair a ragdoll hanging from their head? Ahahahahahaha, Ragdoll, ahahahahaha. Haha... By ragdoll I assume you mean an attachable. Data help you if you don't.
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Tue Jul 14, 2009 5:17 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Hair and String and Stuff
Hyperkultra wrote: By ragdoll I assume you mean an attachable. And by attachable, you mean stiff, not loose and rotate-y.
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Tue Jul 14, 2009 5:18 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Hair and String and Stuff
Hyperkultra wrote: Winterous wrote: Could you just make the hair a ragdoll hanging from their head? Ahahahahahaha, Ragdoll, ahahahahaha. Haha... By ragdoll I assume you mean an attachable. Data help you if you don't. Umm, are you fo' reel? When actors die, they lose their constraints and turn into ragdolls. I mean, yes they might be called something else in 2d, but they're still ragdolls.
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Tue Jul 14, 2009 6:56 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Hair and String and Stuff
Yes b/c you can just be like HEY LET'S ADD AN ACTOR AND THEN JUST SAY HEY GO BE A RAGDOLL NOW RITE
jesus christ winterous
do you even try to make serious replies
attn: kiddos, shutup. CC's not getting rope physics (officially) nor does it need them
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Tue Jul 14, 2009 7:07 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Hair and String and Stuff
prom wanted them for artistic purposes, but i dont think data would bother anyway.
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Tue Jul 14, 2009 9:27 am |
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carriontrooper
Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
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Re: Hair and String and Stuff
Fake hair I have done. Not really a full head of hair, but more like long pigtails. If you look at the BLAME! mod, there's a female actor with a boomerang-like weapon, her hair is done by using a particle glow stream. Good when walking, but kinda weird when in air. Kinda like a reverse Deimos eye glow.
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Tue Jul 14, 2009 9:29 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Hair and String and Stuff
Grif wrote: Yes b/c you can just be like HEY LET'S ADD AN ACTOR AND THEN JUST SAY HEY GO BE A RAGDOLL NOW RITE
jesus christ winterous
do you even try to make serious replies
attn: kiddos, shutup. CC's not getting rope physics (officially) nor does it need them Shut the hell up man, I was asking a question. Why CAN'T you make a ragdoll in CC? And I didn't mean like TWENTY SEGMENTS OMZG! I meant like, a 2 part object joined in the middle and at the actor's head.
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Tue Jul 14, 2009 9:57 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Hair and String and Stuff
Because ragdolls are dead. They're constantly actively trying to settle, and even then they're barely physically real; all Data does it remove the constraint that keeps ahuman torsos afloat.
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Tue Jul 14, 2009 4:27 pm |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: Hair and String and Stuff
Um um, how about like, four different hair animations based on directional velocity
Edit: Grif, you must admit, a big spiky mace on a rope would be cool. THINK OF THE POSSIBILITIES.
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Tue Jul 14, 2009 5:35 pm |
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