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Stealth Generator http://45.55.195.193/viewtopic.php?f=1&t=15841 |
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Author: | maliken [ Mon Jul 13, 2009 6:48 pm ] |
Post subject: | Stealth Generator |
Lua is the way to go. The stealth generator script should do the following:
Is this even possible? I think not. But maybe CC devs can do something about it? Mobile stealth generators would fit in CC universe. |
Author: | Grif [ Mon Jul 13, 2009 7:15 pm ] |
Post subject: | Re: Stealth Generator |
Go download darkstorm and then learn to put requests in the requests forum. |
Author: | Ragdollmaster [ Mon Jul 13, 2009 7:18 pm ] |
Post subject: | Re: Stealth Generator |
[/thread] Wrong place, too. |
Author: | mail2345 [ Mon Jul 13, 2009 7:48 pm ] |
Post subject: | Re: Stealth Generator |
I think he wants it to not make the user invicible. You do realized that unless the actor is specially setup, you need to run bounding box checks on every particle so they can get hit? I did some theorizing, Darlos made an actor who's torso could be hit while invisible using some sort of frame trick, combine that with scaling attachables to 0 and disabling the cloak on damage should be a decent non-laggy workaround. EDIT: Oh, and make the jetpack 1 px, replace with a MOID attachable, and remove hand+foot groups. |
Author: | maliken [ Mon Jul 13, 2009 8:18 pm ] |
Post subject: | Re: Stealth Generator |
I want the actor to be able to collide particles, bullets, debris, ground, other actors etc.. but be only visible to one team. So when you play as team 1, you see him just like usually. But your friend/AI who is playing as team 2 can't see the actor (unless he shoots or collides the actor). The question is: how to tell CC engine to NOT draw an actor for one team, and draw it for another? (and make one team's AI ignore the actor) |
Author: | Roon3 [ Mon Jul 13, 2009 8:21 pm ] |
Post subject: | Re: Stealth Generator |
maliken wrote: The question is: how to tell CC engine to NOT draw an actor for one team, and draw it for another? Impossible. |
Author: | mail2345 [ Mon Jul 13, 2009 11:00 pm ] |
Post subject: | Re: Stealth Generator |
Calculate the screen area of each player and make a box surronding the controlled acotr bassed of that info. Stealth based off the acotr being in view. This assumes no Q spying, either though lua or volutarily. |
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