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Any way to make a weapon draw after an actor? http://45.55.195.193/viewtopic.php?f=1&t=15772 |
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Author: | Foogooman [ Thu Jul 09, 2009 2:24 am ] |
Post subject: | Any way to make a weapon draw after an actor? |
I have a weapon and I want it to look like people go inside of it. It's fairly simple, I think you get what I mean. When an actor comes into the same space as the weapon, I want to weapon to appear to be over the actor. |
Author: | Grif [ Thu Jul 09, 2009 2:40 am ] |
Post subject: | Re: Any way to make a weapon draw after an actor? |
DrawAfterParent = 0 no guarantees |
Author: | Azukki [ Thu Jul 09, 2009 2:42 am ] |
Post subject: | Re: Any way to make a weapon draw after an actor? |
If I remember correctly it doesn't make it go over hands or feet, so that kinda screws up everything. And I think 1 is the value you're looking for. Wouldn't the latter drawn object be drawn over the other? |
Author: | Foogooman [ Thu Jul 09, 2009 2:47 am ] |
Post subject: | Re: Any way to make a weapon draw after an actor? |
Grif wrote: DrawAfterParent = 0 no guarantees I tried that already, no luck. It still goes in front of the actors and looks weird because of another part of it that is normally supposed to be behind it. |
Author: | Azukki [ Thu Jul 09, 2009 2:52 am ] |
Post subject: | Re: Any way to make a weapon draw after an actor? |
Well uhh... Maybe put an attachable on the gun and see if that overlaps the actor entirely? Grif wrote: no guarantees |
Author: | carriontrooper [ Thu Jul 09, 2009 4:59 am ] |
Post subject: | Re: Any way to make a weapon draw after an actor? |
You're all wrong... I just looked at the code of EX-1 (the old armgun that I based my Pain's bee and hornet launchers off) and it says DrawAfterParent = 1. In-game it looks like the gauntlet-like gun is over the arm and hand of the actor. |
Author: | Azukki [ Thu Jul 09, 2009 5:10 am ] |
Post subject: | Re: Any way to make a weapon draw after an actor? |
I suggested 1 before, and I still don't think that will effectively put the device in front of all components of the actor, since I remember having had troubles with that and having trying both 0/1 on that variable, unsuccessfully. |
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