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[ 4 posts ] |
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nnninja
Joined: Wed Mar 25, 2009 9:49 pm Posts: 96
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Homing actor lag
I don't know if this is stupid but here I go.
I made a homing rocket using the old, pre-lua method (Explosive actor, gun with reversed recoil), and sometimes it works perfectly, but sometimes on certain maps it lags insanely even it the thing exists.
I am using the rockets to drop out of craft, and the selection of which maps it lags on seems completely random, any help to reduce the lag would be appreciated.
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Sat Jul 04, 2009 6:46 pm |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: Homing actor lag
Maybe upload it for us to look at? I've never had any problems of insane lag with my GML, or other similar missiles.
Except that one time when I made it's exhaust take a minute to disappear, made a cool contrail effect.
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Sat Jul 04, 2009 6:51 pm |
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nnninja
Joined: Wed Mar 25, 2009 9:49 pm Posts: 96
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Re: Homing actor lag
Well here are the ini's (is that how you write that?).
Attachments:
File comment: The ini's for the missile
MActor Gun.ini [4.77 KiB]
Downloaded 292 times
MActor.ini [7.26 KiB]
Downloaded 129 times
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Sat Jul 04, 2009 6:58 pm |
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ShnitzelKiller
Joined: Sun Mar 22, 2009 7:30 am Posts: 168
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Re: Homing actor lag
It happens to me with Whitty's homing missile launcher!
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Mon Jul 06, 2009 11:52 pm |
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