View unanswered posts | View active topics It is currently Thu Jan 02, 2025 6:44 pm



Reply to topic  [ 71 posts ]  Go to page 1, 2, 3, 4, 5  Next
 SWAT Kats, The Radical Squadron - WIP 
Author Message
User avatar

Joined: Fri Jun 19, 2009 5:57 pm
Posts: 84
Reply with quote
Post SWAT Kats, The Radical Squadron - WIP
Meet Chance Furlong and Jake Clawson. As T-Bone and Razor, they patrol the skies of Megakat City, and fight criminals wherever they find them. They are...

The SWAT Kats.

Image

So, this is a little mod I'm making. Feel free to contribute anything you want to contribute.

Currently done are T-Bone and Razor's sprites (above), and three of the weapons for the Glovatrix.

The Turboblades (super-sharp miniblades that cut through just about anything)
Image

The Cement Launcher (spits blobs of cement that knock back and immobilize the target)
Image Image

The Mini Octopus Missile (opens up and attaches to anything it hits, then pushes it away)
Image Image

And the sprite for the forward facing of the Turbokat, the SWAT Kats' supersonic hoverjet. I'll probably need to make the side engine pods smaller...
Image
(it's since been updated, look further in the thread)

I'll be probably needing code help, because some things I've planned will require tricky scripting that I'm probably not capable of. For example, I need to make the Glovatrix fire about a dozen different weapons, selectable while it's equipped. Preferably, make the selection only possible for the SWAT Kats themselves - it's easier to code from the actor side, and would make more sense.


Attachments:
File comment: Latest test version.
Turbokat slightly updated.
Working Glovatrix prototype.

SWAT Kats.rte.zip [304.88 KiB]
Downloaded 370 times


Last edited by Sean Mirrsen on Mon Jul 13, 2009 7:43 am, edited 2 times in total.

Sat Jul 04, 2009 3:24 pm
Profile
User avatar

Joined: Mon Jun 29, 2009 6:10 pm
Posts: 7
Location: Just a grenade throw away.
Reply with quote
Post Re: SWAT Kats, The Radical Squadron - WIP
I take it that the Glovatrix is some kind of weapon?
If so the easiest thing to do would be to add a preset set of weapons to your
actors and use the same sprite for all of them, so it would look like your using the
same weapon over and over.
Otherwise you could of course use Lua. I'm not much help there.
Maybe you could check out mail2345's alternate fire mod :???:


Sat Jul 04, 2009 4:49 pm
Profile

Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
Reply with quote
Post Re: SWAT Kats, The Radical Squadron - WIP
Glovatrix is a multiuse device. It can act as a weapon or tool.
Its shaped as a glove and and has a special module on top of it along with 3 tubes.
The tubes and the module can be loaded with various different ammunition like the ones you see on OP.

Btw... isnt that Turbokat a bit... big?

And I still stand by my words, T-Bone needs moar of this:

Image


Sat Jul 04, 2009 5:09 pm
Profile
User avatar

Joined: Fri Jun 19, 2009 5:57 pm
Posts: 84
Reply with quote
Post Re: SWAT Kats, The Radical Squadron - WIP
The Turbokat in the cartoon is as big as the animators need it to be - small enough to fly through the secret tunnel or for T-Bone to tap on the side of the cockpit hull ('When Strikes Mutilor'), but large enough to contain several metric tons of ammo (not to mention cement), carry a giant mutated scorpion into the stratosphere, have enough have enough room for someone to stand inside the bomb bay, or be able to carry a rocket mole tank machine inside an unspecified compartment behind the engines, all the while carrying at least one two-seater motorcycle and still having enough internal space for such trivial things like fuel, winches, undercarriage, etc. So I think it's as large as it should be, but I can shrink it if it turns out to be too big.

As for T-Bone's size, I could rarely see them clearly standing next to each other side by side, except the final scene of 'Razor's Edge', and my rendition seems to be accurate enough. The Dark T-Bone on the other hand, yeah, he was a brute. Maybe I'll revise him later, but sprites aren't my chief concern at the moment.


Sat Jul 04, 2009 7:27 pm
Profile
Banned
User avatar

Joined: Thu May 14, 2009 9:22 pm
Posts: 826
Location: Lookin' forward to mocking people on Jan 1st 2013.
Reply with quote
Post Re: SWAT Kats, The Radical Squadron - WIP
*tries to stop drooling over the Turbocat*
Is that going to be a dropship or a rocket (code-wise, that is)?


Sat Jul 04, 2009 7:30 pm
Profile YIM

Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
Reply with quote
Post Re: SWAT Kats, The Radical Squadron - WIP
Lol yeah I kinda was suspicious of the size of things when I watched the show.
Too often the various "mini missiles" the Kats fired out of their glovatrixes suddenly grew to the normal jet sized missiles. Kinda freaky. And the amount of cement that fit in the glovatrix? My god.

Although still, that Jet is pretty gigantic. Its probably larger than my AAL Titan. o_O
And I see you're going with the dropship method.
Oh well, I'll try making the fighter/vtol type then and if I get lucky, I might even enter the contest with it. Got the sprites ready just yesterday so I might be able to finish it soon.


Sat Jul 04, 2009 8:02 pm
Profile
User avatar

Joined: Fri Jun 19, 2009 5:57 pm
Posts: 84
Reply with quote
Post Re: SWAT Kats, The Radical Squadron - WIP
You've no idea what I have had in mind for the Turbokat. Since I discovered the uses of AddAbsForce, I think I could actually pull off a transforming fighter jet without too much effort.

Consider this: the jet is, technically, a dropship. Its primary mode of flight in the game will be hovering. However, through simple usage of Frame() and some timing, you can visualize the craft's rotation. What if you, instead of actually making the jet a dropship, instead linked its controls to a set of virtual attachments that provide force? The jet would need to have a lot of sprites - one forward, two sideways, two or three transitional for each side, and at least five or seven for inversion during sideways flight in each direction - that makes 23 frames, about half of them mirrored. Have each virtual attachment (meaning it just follows relative coordinates, and is not actually attached) also have those 23 frames, and an array of offsets and rotations they would need to follow each frame. Link up the controls in an organized fashion (this would actually be the most difficult part), and you have your invertable transforming jet-dropship.

I've considered shrinking the jet, and I think you were right, it's a little too big. I've shrunk it from 400 to 300 pixels in width, I think it still scales up nicely.
Image

Here it is with Razor for size comparison:
Image
I've also moved the side engines a little further in, looks a lot sleeker that way. And I fixed a relatively major flaw, too - the cockpit in my original sprite was black, and differently shaped.


Sat Jul 04, 2009 9:04 pm
Profile

Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
Reply with quote
Post Re: SWAT Kats, The Radical Squadron - WIP
Hehe, Im gonna pull that off with only 3 sprites. Atleast until she's functional.
Not only that, but I'm also gonna make it have 3 different weapon systems.

Primary: MG
Secondary: Missile/Rockets
Tertiary: Aux. Weapon Systems

And it will be able to land.



The race is on, Sean, who will make the better Turbokat? ;)


Sat Jul 04, 2009 9:16 pm
Profile
User avatar

Joined: Fri Jun 19, 2009 5:57 pm
Posts: 84
Reply with quote
Post Re: SWAT Kats, The Radical Squadron - WIP
If it's a race, you'll probably win.

If it's a competition, then we might be equally matched.

I seem to be a dwarf at heart (not surprising, considering I came here from bay12games), making good stuff, but very slowly.


Sat Jul 04, 2009 9:24 pm
Profile

Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
Reply with quote
Post Re: SWAT Kats, The Radical Squadron - WIP
Right, a competition.
Not rushing or anything, since I work rather slowly anyways. :P


Sat Jul 04, 2009 9:37 pm
Profile
User avatar

Joined: Thu May 15, 2008 11:40 am
Posts: 1527
Location: In heaven, everything is fine.
Reply with quote
Post Re: SWAT Kats, The Radical Squadron - WIP
Hmmm, the jet does not necessarily have to be that big, after all it's CC, most actors don't fit into those dropships anyway. Or, you can chibi-fy it. Anyhow it looks great right now. Makes me drool.

If I remember correctly, there are two yellow front thrusters made for VTOL. Would those be included in hover mode? As decoration or actual thrust.


Sun Jul 05, 2009 2:48 am
Profile
User avatar

Joined: Fri Jun 19, 2009 5:57 pm
Posts: 84
Reply with quote
Post Re: SWAT Kats, The Radical Squadron - WIP
Of course they will be included, and as actual thrust.

Here's the complete Turbokat (plus lowered center engine in the back)
Image

Here it is with some engine exhaust:
Image

Like it? :)


Sun Jul 05, 2009 6:34 am
Profile
User avatar

Joined: Thu May 15, 2008 11:40 am
Posts: 1527
Location: In heaven, everything is fine.
Reply with quote
Post Re: SWAT Kats, The Radical Squadron - WIP
How can I not like it. Awesome :D


Sun Jul 05, 2009 10:13 am
Profile
User avatar

Joined: Mon Oct 06, 2008 2:04 am
Posts: 1559
Reply with quote
Post Re: SWAT Kats, The Radical Squadron - WIP
Sean Mirrsen wrote:
Of course they will be included, and as actual thrust.

Here's the complete Turbokat (plus lowered center engine in the back)
Image

Here it is with some engine exhaust:
Image

Like it? :)


It looks like the exhaust is coming out the front. Don't get me wrong it looks good, but, wouldn't that come out from behind the jet?


Sun Jul 05, 2009 10:18 am
Profile

Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
Reply with quote
Post Re: SWAT Kats, The Radical Squadron - WIP
I've wondered myself where the intakes are when the jet is in vtol mode, but those front intake things do become actual hover thrusters of some sort.


Sun Jul 05, 2009 11:16 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 71 posts ]  Go to page 1, 2, 3, 4, 5  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.041s | 14 Queries | GZIP : Off ]