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Bullet proof? http://45.55.195.193/viewtopic.php?f=1&t=15685 |
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Author: | zeno39 [ Thu Jul 02, 2009 4:41 pm ] |
Post subject: | Bullet proof? |
Yea it's been a while since I've messed around with CC and I was wondering how to make an actor bullet proof. To be more specific I want this actor to be able to take lots of bullets and loose little to no health. I have already figured out how to make bullets from weak weapons bounce off of my actor, but the ak47 "puts my babey down for a nap every time". This gets quite annoying for all the time I spent on all the armor just to have it ripped apart like paper (only to rifles). Could this be a problem caused by the material I am using (mega metal) cause I wanted to use the strongest material, but with as much bounce as possible. To get that crazzy "bullets bouncing off the armor" effect. |
Author: | Duh102 [ Thu Jul 02, 2009 4:45 pm ] |
Post subject: | Re: Bullet proof? |
Use Test instead of Mega Metal. Also, make custom wounds if you want the actor to lose little health when something does penetrate. |
Author: | Metal Meltdown [ Thu Jul 02, 2009 4:49 pm ] |
Post subject: | Re: Bullet proof? |
Default would be even better... and wouldn't it be simpler to have no wounds at all? Those things screw up the actor's look anyway. |
Author: | zeno39 [ Thu Jul 02, 2009 5:26 pm ] |
Post subject: | Re: Bullet proof? |
Okay I have to admit the Test material does take light fire a bit better than the Mega Metal, but it still shreads like paper when up against rifles. I think I'm going to try default and taking away the wounds (hopefullly without crashing the game this time). |
Author: | CrazyMLC [ Thu Jul 02, 2009 5:48 pm ] |
Post subject: | Re: Bullet proof? |
I thought test was infinitely/extremely powerful... |
Author: | zeno39 [ Thu Jul 02, 2009 5:55 pm ] |
Post subject: | Re: Bullet proof? |
CrazyMLC wrote: I thought test was infinitely/extremely powerful... It is but works for me. Took away the wounds and well my actor is now a god on the battle field cause he wont die Probabley my last question I need to know how to make my actor break drop ship engines when I ram my actor into it at high speeds cause now he just bounces off the side of the drop ship . I was thinking change the mass am I right? |
Author: | mail2345 [ Thu Jul 02, 2009 6:04 pm ] |
Post subject: | Re: Bullet proof? |
This lua script should make him invicible from almost all known attacks, except the some of the more hackish lua: Code: function Update(self) self:EraseFromTerrain() self:MoveOutOfTerrain(false) self:ClearImpulseForces() self:ClearForces() self.Lifetime = 0 if (self.Pos.X =< 0 and self.Vel.X < 0) or (self.Pos.X =< SceneMan.SceneDim.X and self.Vel.X > 0) then self.Vel.X = self.Vel.X * - 1 end if (self.Pos.Y =< 0 and self.Vel.Y < 0) or (self.Pos.Y =< SceneMan.SceneDim.Y and self.Vel.Y > 0) then self.Vel.Y = self.Vel.Y * - 1 end end |
Author: | LowestFormOfWit [ Thu Jul 02, 2009 6:08 pm ] |
Post subject: | Re: Bullet proof? |
mail2345 wrote: This lua script should make him invicible from almost all known attacks, except the some of the more hackish lua: Code: function Update(self) self:EraseFromTerrain() self:MoveOutOfTerrain(false) self:ClearImpulseForces() self:ClearForces() self.Lifetime = 0 if (self.Pos.X =< 0 and self.Vel.X < 0) or (self.Pos.X =< SceneMan.SceneDim.X and self.Vel.X > 0) then self.Vel.X = self.Vel.X * - 1 end if (self.Pos.Y =< 0 and self.Vel.Y < 0) or (self.Pos.Y =< SceneMan.SceneDim.Y and self.Vel.Y > 0) then self.Vel.Y = self.Vel.Y * - 1 end end I.e. my upcoming Magic Unsparkler. |
Author: | zeno39 [ Thu Jul 02, 2009 6:11 pm ] |
Post subject: | Re: Bullet proof? |
Thx for the script mail, however I'm still trying to learn Lua so I really don't know where to put this script "yet". |
Author: | mail2345 [ Thu Jul 02, 2009 6:18 pm ] |
Post subject: | Re: Bullet proof? |
In a .lua file. Then add a ScriptPath = whererthefileis If you find it laggy, try removing one or both of these lines: Code: self:EraseFromTerrain() self:MoveOutOfTerrain(false) |
Author: | CrazyMLC [ Thu Jul 02, 2009 6:24 pm ] |
Post subject: | Re: Bullet proof? |
So, wait, does that make actors uncrushable? Snap! |
Author: | Darkhunter21 [ Thu Jul 02, 2009 8:33 pm ] |
Post subject: | Re: Bullet proof? |
Oh my god, Does this mean we can finally beat the Ypsilon cannon?! |
Author: | Grif [ Thu Jul 02, 2009 8:34 pm ] |
Post subject: | Re: Bullet proof? |
GetsHitByMOs = 0 OH MAN I BEAT THE YPSILON |
Author: | Darkhunter21 [ Thu Jul 02, 2009 8:55 pm ] |
Post subject: | Re: Bullet proof? |
K no, lets do GethitByMos = 1 but lets try to make a actor that is impervious to ypsilon |
Author: | CrazyMLC [ Thu Jul 02, 2009 8:57 pm ] |
Post subject: | Re: Bullet proof? |
Its easy, just make code that removes all MOParticles and MOPixels within a certain radius. An invincible actor is incredibly cliche, I recommend not releasing an invincible actor mod. |
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