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Error Message http://45.55.195.193/viewtopic.php?f=1&t=15646 |
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Author: | TechnoGeek [ Tue Jun 30, 2009 2:44 pm ] |
Post subject: | Error Message |
When i try to run CC i get this message: |
Author: | Roon3 [ Tue Jun 30, 2009 2:47 pm ] |
Post subject: | Re: Error Message |
Delete Tromos.rte. |
Author: | TechnoGeek [ Tue Jun 30, 2009 3:18 pm ] |
Post subject: | Re: Error Message |
Tromos.rte is the faction i am making. I am just trying to figure out why the Xenon bomb i made isn't working. |
Author: | StoneWood [ Tue Jun 30, 2009 3:33 pm ] |
Post subject: | Re: Error Message |
@TechnoGeek: I'm getting exactly the same error with the mod I'm making. Would appreciate help |
Author: | Areku [ Tue Jun 30, 2009 3:34 pm ] |
Post subject: | Re: Error Message |
The problem is that your code tells the game to use something ( Grenade template Side etc... ) that you haven't put in your mod. Search your mod for that name and replace it by just "Side Thruster Blast Ball". That should work. |
Author: | TechnoGeek [ Tue Jun 30, 2009 4:15 pm ] |
Post subject: | Re: Error Message |
This is what i have so far. This is the code in an .ini file called Explosives: Code: AddDevice = TDExplosive PresetName = Xenon Bomb AddToGroup = Bombs Mass = 2 RestThreshold = -500 HitsMOs = 1 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Tromos.rte/Xenon_Bomb/Images/Xenon_Bomb.bmp FrameCount = 1 SpriteOffset = Vector X = -3 Y = -4 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal GoldValue = 30 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 2 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 4 Depth = 10 DeepCheck = 1 JointStrength = 75 JointStiffness = 0.5 DrawAfterParent = 1 DetonationSound = Sound AddSample = ContentFile Path = Tromos.rte/Xenon_Bomb/Sounds/Det.wav StanceOffset = Vector X = -12 Y = -5 StartThrowOffset = Vector X = -12 Y = -5 EndThrowOffset = Vector X = -12 Y = -5 TriggerDelay = 2500 ParticleNumberToAdd = 10 AddParticles = MOSParticle CopyOf = Side Thruster Blast Ball ParticleNumberToAdd = 20 AddParticles = MOPixel CopyOf = Fragment Gray ParticleNumberToAdd = 20 AddParticles = MOPixel CopyOf = Fragment Yellow ParticleNumberToAdd = 30 AddParticles = MOPixel CopyOf = Air Blast GibWoundLimit = 1 GibImpulseLimit = 5 AddGib = Gib GibParticle = MOPixel CopyOf = Xenon Bomb Gib Glow Count = 1 Spread = 2.25 MaxVelocity = 0.1 MinVelocity = 0 InheritsVel = 0 And this is the code for a .ini file called effects: Code: AddEffect = MOPixel PresetName = Fragment Gray Mass = 0.55 // kg LifeTime = 550 Sharpness = 10 HitsMOs = 1 GetsHitByMOs = 0 Color = Color R = 255 G = 255 B = 255 Atom = Atom Material = Material CopyOf = Bullet Metal TrailColor = Color R = 155 G = 155 B = 155 TrailLength = 25 AddEffect = MOPixel PresetName = Fragment Yellow Mass = 0.15 LifeTime = 250 Sharpness = 20 HitsMOs = 1 GetsHitByMOs = 0 Color = Color R = 255 G = 255 B = 255 Atom = Atom Material = Material CopyOf = Bullet Metal TrailColor = Color R = 255 G = 255 B = 159 TrailLength = 45 AddEffect = MOPixel PresetName = Air Blast Mass = 5 LifeTime = 325 Sharpness = 0.000001 HitsMOs = 1 GetsHitByMOs = 0 Color = Color R = 220 G = 250 B = 240 Atom = Atom Material = Material CopyOf = Air TrailColor = Color R = 220 G = 250 B = 240 TrailLength = 5 AddEffect = MOSParticle PresetName = Side Thruster Blast Ball Mass = 3 RestThreshold = -1 LifeTime = 350 Sharpness = 0.001 HitsMOs = 1 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Tromos.rte/Xenon_Bomb/Images/SmallBlast01.bmp FrameCount = 19 SpriteOffset = Vector X = -4.5 Y = -4.5 AngularVel = 60 Atom = Atom Material = Material CopyOf = Air Blast TrailLength = 0 Framerate = 0 AddEffect = MOPixel PresetName = Gib Glow Mass = 0.1 LifeTime = 50 Sharpness = 0.3 HitsMOs = 1 GetsHitByMOs = 0 Color = Color R = 255 G = 255 B = 187 Atom = Atom Material = Material CopyOf = Air TrailColor = Color R = 255 G = 255 B = 159 TrailLength = 5 ScreenEffect = ContentFile FilePath = Tromos.rte/Xenon_Bomb/Images/YellowBig.bmp EffectStartTime = 0 EffectStopTime = 50 EffectStartStrength = 1.0 EffectStopStrength = 0 EffectAlwaysShows = 1 How ever, no matter what i change the Side Thruster Blast Ball to it just gives me the same error but with the different name: |
Author: | Roon3 [ Tue Jun 30, 2009 4:16 pm ] |
Post subject: | Re: Error Message |
Or just post the mod and let other people fix it. |
Author: | numgun [ Tue Jun 30, 2009 4:38 pm ] |
Post subject: | Re: Error Message |
Xenon bomb Ah the memories. |
Author: | Roy-G-Biv [ Tue Jun 30, 2009 4:56 pm ] |
Post subject: | Re: Error Message |
numgun wrote: Xenon bomb Ah the memories. Wasn't it like a vortex or something Nummy? |
Author: | Metal Meltdown [ Tue Jun 30, 2009 4:59 pm ] |
Post subject: | Re: Error Message |
Um... in what order are the two files in the Index.ini? The first one has to define the "Side Thruster", the second one has to be the bomb itself. |
Author: | Grif [ Tue Jun 30, 2009 5:50 pm ] |
Post subject: | Re: Error Message |
STEP ONE: DO NOT POST YOUR ENTIRE ♥♥♥♥ .INI, LEARN TO EITHER PASTEBIN OR UPLOAD YOUR .RTE STEP TWO: INFORMATION HELPS. AT WHAT POINT WHEN YOU BEGAN MAKING YOUR MOD DID YOU BEGIN TO EXPERIENCE THIS ERROR. STEP THREE: YOU'RE REFERRING TO A PARTICLE THAT DOESN'T EXIST. THE ERROR'S PRETTY ♥♥♥♥ SIMPLE. MAKE THE PARTICLE EXIST, AND THEN YOU CAN REFER TO IT! HURFADURF |
Author: | TechnoGeek [ Tue Jun 30, 2009 8:25 pm ] |
Post subject: | Re: Error Message |
Thanks for the advice Grif but Metal Meltdown's advice fixed it. Thanks Metal Meltdown! |
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