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Error Message
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Author:  TechnoGeek [ Tue Jun 30, 2009 2:44 pm ]
Post subject:  Error Message

When i try to run CC i get this message:

Image

Author:  Roon3 [ Tue Jun 30, 2009 2:47 pm ]
Post subject:  Re: Error Message

Delete Tromos.rte.

Author:  TechnoGeek [ Tue Jun 30, 2009 3:18 pm ]
Post subject:  Re: Error Message

Tromos.rte is the faction i am making. I am just trying to figure out why the Xenon bomb i made isn't working.

Author:  StoneWood [ Tue Jun 30, 2009 3:33 pm ]
Post subject:  Re: Error Message

@TechnoGeek: I'm getting exactly the same error with the mod I'm making. :P
Would appreciate help

Author:  Areku [ Tue Jun 30, 2009 3:34 pm ]
Post subject:  Re: Error Message

The problem is that your code tells the game to use something ( Grenade template Side etc... ) that you haven't put in your mod. Search your mod for that name and replace it by just "Side Thruster Blast Ball". That should work.

Author:  TechnoGeek [ Tue Jun 30, 2009 4:15 pm ]
Post subject:  Re: Error Message

This is what i have so far. This is the code in an .ini file called Explosives:

Code:
AddDevice = TDExplosive
   PresetName = Xenon Bomb
   AddToGroup = Bombs
   Mass = 2
   RestThreshold = -500
   HitsMOs = 1
   GetsHitByMOs = 0
   SpriteFile = ContentFile
      FilePath = Tromos.rte/Xenon_Bomb/Images/Xenon_Bomb.bmp
   FrameCount = 1
   SpriteOffset = Vector
      X = -3
      Y = -4
   EntryWound = AEmitter
      CopyOf = Dent Metal
   ExitWound = AEmitter
      CopyOf = Dent Metal
   GoldValue = 30
   AtomGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
      Resolution = 2
      Depth = 0
   DeepGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
      Resolution = 4
      Depth = 10
   DeepCheck = 1
   JointStrength = 75
   JointStiffness = 0.5
   DrawAfterParent = 1
   DetonationSound = Sound
      AddSample = ContentFile
         Path = Tromos.rte/Xenon_Bomb/Sounds/Det.wav
   StanceOffset = Vector
      X = -12
      Y = -5
   StartThrowOffset = Vector
      X = -12
      Y = -5
   EndThrowOffset = Vector
      X = -12
      Y = -5
   TriggerDelay = 2500
   ParticleNumberToAdd = 10
   AddParticles = MOSParticle
      CopyOf = Side Thruster Blast Ball
   ParticleNumberToAdd = 20
   AddParticles = MOPixel
      CopyOf = Fragment Gray
   ParticleNumberToAdd = 20
   AddParticles = MOPixel
      CopyOf = Fragment Yellow
   ParticleNumberToAdd = 30
   AddParticles = MOPixel
      CopyOf = Air Blast



   GibWoundLimit = 1
   GibImpulseLimit = 5
   AddGib = Gib
      GibParticle = MOPixel
         CopyOf = Xenon Bomb Gib Glow
      Count = 1
      Spread = 2.25
      MaxVelocity = 0.1
      MinVelocity = 0
      InheritsVel = 0


And this is the code for a .ini file called effects:

Code:
AddEffect = MOPixel
   PresetName = Fragment Gray
   Mass = 0.55 // kg
   LifeTime = 550
   Sharpness = 10
   HitsMOs = 1
   GetsHitByMOs = 0
   Color = Color
      R = 255
      G = 255
      B = 255
   Atom = Atom
      Material = Material
         CopyOf = Bullet Metal
      TrailColor = Color
         R = 155
         G = 155
         B = 155
      TrailLength = 25

AddEffect = MOPixel
   PresetName = Fragment Yellow
   Mass = 0.15
   LifeTime = 250
   Sharpness = 20
   HitsMOs = 1
   GetsHitByMOs = 0
   Color = Color
      R = 255
      G = 255
      B = 255
   Atom = Atom
      Material = Material
         CopyOf = Bullet Metal
      TrailColor = Color
         R = 255
         G = 255
         B = 159
      TrailLength = 45

AddEffect = MOPixel
   PresetName = Air Blast
   Mass = 5
   LifeTime = 325
   Sharpness = 0.000001
   HitsMOs = 1
   GetsHitByMOs = 0
   Color = Color
      R = 220
      G = 250
      B = 240
   Atom = Atom
      Material = Material
         CopyOf = Air
      TrailColor = Color
         R = 220
         G = 250
         B = 240
      TrailLength = 5

AddEffect = MOSParticle
   PresetName = Side Thruster Blast Ball
   Mass = 3
   RestThreshold = -1
   LifeTime = 350
   Sharpness = 0.001
   HitsMOs = 1
   GetsHitByMOs = 0
   SpriteFile = ContentFile
      FilePath = Tromos.rte/Xenon_Bomb/Images/SmallBlast01.bmp
   FrameCount = 19
   SpriteOffset = Vector
      X = -4.5
      Y = -4.5
   AngularVel = 60
   Atom = Atom
      Material = Material
         CopyOf = Air Blast
      TrailLength = 0
   Framerate = 0

AddEffect = MOPixel
   PresetName = Gib Glow
   Mass = 0.1
   LifeTime = 50
   Sharpness = 0.3
   HitsMOs = 1
   GetsHitByMOs = 0
   Color = Color
      R = 255
      G = 255
      B = 187
   Atom = Atom
      Material = Material
         CopyOf = Air
      TrailColor = Color
         R = 255
         G = 255
         B = 159
      TrailLength = 5
   ScreenEffect = ContentFile
      FilePath = Tromos.rte/Xenon_Bomb/Images/YellowBig.bmp
   EffectStartTime = 0
   EffectStopTime = 50
   EffectStartStrength = 1.0
   EffectStopStrength = 0
   EffectAlwaysShows = 1


How ever, no matter what i change the Side Thruster Blast Ball to it just gives me the same error but with the different name:

Image

Author:  Roon3 [ Tue Jun 30, 2009 4:16 pm ]
Post subject:  Re: Error Message

Or just post the mod and let other people fix it.

Author:  numgun [ Tue Jun 30, 2009 4:38 pm ]
Post subject:  Re: Error Message

Xenon bomb :D

Ah the memories.

Author:  Roy-G-Biv [ Tue Jun 30, 2009 4:56 pm ]
Post subject:  Re: Error Message

numgun wrote:
Xenon bomb :D

Ah the memories.

Wasn't it like a vortex or something Nummy?

Author:  Metal Meltdown [ Tue Jun 30, 2009 4:59 pm ]
Post subject:  Re: Error Message

Um... in what order are the two files in the Index.ini?
The first one has to define the "Side Thruster", the second one has to be the bomb itself.

Author:  Grif [ Tue Jun 30, 2009 5:50 pm ]
Post subject:  Re: Error Message

STEP ONE: DO NOT POST YOUR ENTIRE ♥♥♥♥ .INI, LEARN TO EITHER PASTEBIN OR UPLOAD YOUR .RTE

STEP TWO: INFORMATION HELPS. AT WHAT POINT WHEN YOU BEGAN MAKING YOUR MOD DID YOU BEGIN TO EXPERIENCE THIS ERROR.

STEP THREE: YOU'RE REFERRING TO A PARTICLE THAT DOESN'T EXIST. THE ERROR'S PRETTY ♥♥♥♥ SIMPLE. MAKE THE PARTICLE EXIST, AND THEN YOU CAN REFER TO IT! HURFADURF

Author:  TechnoGeek [ Tue Jun 30, 2009 8:25 pm ]
Post subject:  Re: Error Message

Thanks for the advice Grif but Metal Meltdown's advice fixed it. Thanks Metal Meltdown! :grin:

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