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 Help with turrets 
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Joined: Fri May 01, 2009 4:47 pm
Posts: 77
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Post Help with turrets
I am trying to make an aerial drone with more than one turret (each with individual attached weapon).

Think Rtype or gradius weapon options.

Can an actor have more than one turret?

The game loads with no problems but only shows one turret in game the other turrets are offset and appear to be there as in they impede progress when they collide with objects but there is no sprite or attached weapon showing on them.

Also when the one turret which is showing is shot off the other phantom turrets no longer seem to be attached and the drone can move as if they are not there.

Any suggestions?

My second question is has anyone devised a way of attaching a number of jointed objects in sequence so that they can be used like some sort of whipping action or tail. I intend to create a plasma demo ball on a tail which can be flicked out.


Mon Jun 29, 2009 12:42 pm
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Joined: Mon Jun 30, 2008 9:13 pm
Posts: 499
Location: Finland
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Post Re: Help with turrets
See my the Dummy Dropship folder in my Lua Guns. It has an ugly 3-turreted drop ship.


Mon Jun 29, 2009 1:03 pm
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Joined: Fri May 01, 2009 4:47 pm
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Post Re: Help with turrets
Will do tonight thanks :D

any Ideas on the Tail concept?


Mon Jun 29, 2009 1:41 pm
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