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Dynamic Activities http://45.55.195.193/viewtopic.php?f=1&t=15450 |
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Author: | wutangfan1990 [ Sat Jun 20, 2009 4:51 pm ] |
Post subject: | Dynamic Activities |
Is there a possible way to make a program that allows you to incorporate mods into your activities on the fly? Ex: I check and uncheck a bunch of different folders for inclusion into my activities using this program before I play CC. |
Author: | Grif [ Sat Jun 20, 2009 6:34 pm ] |
Post subject: | Re: Dynamic Activities |
You could make a lua scene that automatically goes through all your .rtes and assigns actors weapons based on their .rtes. |
Author: | wutangfan1990 [ Mon Jun 22, 2009 2:30 am ] |
Post subject: | Re: Dynamic Activities |
Sounds like a good idea...but I can't code... |
Author: | NaXx [ Wed Jun 24, 2009 5:25 pm ] |
Post subject: | Re: Dynamic Activities |
Its a great idea, but bad thing its people just look by his own asses, perhaps you need talk with a lua coder and ask about it... |
Author: | Grif [ Wed Jun 24, 2009 6:53 pm ] |
Post subject: | Re: Dynamic Activities |
NaXx wrote: Its a great idea, but bad thing its people just look by his own asses, perhaps you need talk with a lua coder and ask about it... What---I think you're saying that I'm talking out of my ass? I really can't even tell. |
Author: | NaXx [ Wed Jun 24, 2009 9:07 pm ] |
Post subject: | Re: Dynamic Activities |
Grif wrote: NaXx wrote: Its a great idea, but bad thing its people just look by his own asses, perhaps you need talk with a lua coder and ask about it... What---I think you're saying that I'm talking out of my ass? I really can't even tell. I was talking in general, specially you have help in many projects, and if exist something bad against you, I not who for shout complaints [edit] = my english language skills need a several upgrade now... |
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