| Author | Message | 
        
			| -Sky- 
					Joined: Mon Jun 15, 2009 7:45 pm
 Posts: 24
   |   [WIP]Nanotek ArmyAllright, I'm going to post there all my progress from my army. For now I have in mind to make:  - Dropship  - Heavy Soldier  - Light Soldier  I'll paint it in Dark blue or yellow and gray, and try to make some glows I have no idea of coding so any help would be great
 
 
    							Last edited by -Sky- on Fri Jun 19, 2009 10:56 pm, edited 2 times in total. 
 
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			| Tue Jun 16, 2009 11:40 am | 
					
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			| Metal Meltdown Banned 
					Joined: Thu May 14, 2009 9:22 pm
 Posts: 826
 Location: Lookin' forward to mocking people on Jan 1st 2013.
   |   Re: Nanotek ArmyFirst off, those sprites. You should make the face slightly visible, like the coalition trooper, where you can also see a bit of the other side of his face. As far as coding goes, I'll gladly help with weapons, as long as it's nothing too complicated (i.e. a machinegun that shoots nukes that explode into billions of lasers which in turn explode into acid, or something like that). Just let me know what you want to make. 
 
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			| Tue Jun 16, 2009 11:58 am | 
					
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			| -Sky- 
					Joined: Mon Jun 15, 2009 7:45 pm
 Posts: 24
   |   Re: Nanotek ArmyOk I'll think about weapons.
 Now I see that most of actors have the face as you say, I'll try to change that
 
 
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			| Tue Jun 16, 2009 1:03 pm | 
					
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			| Cooljoesmith 
					Joined: Sat Jan 31, 2009 11:34 pm
 Posts: 88
 Location: The U S of A's
   |   Re: Nanotek Armyit is looking good. I like the idea of it being yellow. 
 
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			| Tue Jun 16, 2009 3:29 pm | 
					
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			| -Sky- 
					Joined: Mon Jun 15, 2009 7:45 pm
 Posts: 24
   |   Re: Nanotek Army For now I have that done from the heavy soldier needs some fixes on the shapes and I have to make a code, if someone wants to help I'll thank him so much.
 
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			| Tue Jun 16, 2009 8:03 pm | 
					
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			| Metal Meltdown Banned 
					Joined: Thu May 14, 2009 9:22 pm
 Posts: 826
 Location: Lookin' forward to mocking people on Jan 1st 2013.
   |   Re: Nanotek ArmyThose look sweet. What help would you need with the code?I recommend modifying a coalition trooper to use the sprites you want, and then touch it up by modifying resistance to bullets, materials, gibs, etc.
 
 
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			| Tue Jun 16, 2009 8:06 pm | 
					
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			| -Sky- 
					Joined: Mon Jun 15, 2009 7:45 pm
 Posts: 24
   |   Re: Nanotek ArmyMetal Meltdown wrote: Those look sweet. What help would you need with the code?I recommend modifying a coalition trooper to use the sprites you want, and then touch it up by modifying resistance to bullets, materials, gibs, etc.
I tryed replacing the images with the Coalation guy but they don't fit
 
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			| Tue Jun 16, 2009 8:20 pm | 
					
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			| mail2345 
					Joined: Tue Nov 06, 2007 6:58 am
 Posts: 2054
   |   Re: Nanotek ArmyAnd some regeneration: Code: function Update(self)if self.Health < 100 and math.random(32) == 1 then
 self.Health = self.Health + 1
 end
 end
To speed up Regen, just change the 32 higher to slow down regen, or low to speed up regeneration. EDIT: Whoops, I forgot an end statement.
 
 
    							Last edited by mail2345 on Tue Jun 16, 2009 8:29 pm, edited 1 time in total. 
 
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			| Tue Jun 16, 2009 8:25 pm | 
					
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			| Metal Meltdown Banned 
					Joined: Thu May 14, 2009 9:22 pm
 Posts: 826
 Location: Lookin' forward to mocking people on Jan 1st 2013.
   |   Re: Nanotek ArmyHm, send them to me, I'll see what I can do. I won't promise I'll succeed, though, I hate making actors. But I'll do my best.[edit]Ok, I see what you mean by "they don't fit", it's a simple matter of offsets. I'll get to the bottom of this, and send you a working trooper tomorrow. I hope. Also, as badass as the sprite looks on the pink background, it looks even better in-game.
 
 
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			| Tue Jun 16, 2009 8:26 pm | 
					
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			| -Sky- 
					Joined: Mon Jun 15, 2009 7:45 pm
 Posts: 24
   |   Re: Nanotek ArmyOh thanks Metal Meltdown. I might reformat my pc so I hope I won't lookse any progress  
 
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			| Tue Jun 16, 2009 9:24 pm | 
					
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			| numgun 
					Joined: Sat Jan 13, 2007 11:04 pm
 Posts: 2932
   |   Re: Nanotek ArmySky, nice to see you here! You're a bloody good spriter from what I've seen back at SF and the cool thing about CC is that you can make nearly anything come alive.
 Except for proper charge up lasers, Data needs to work more on Lua for weapons or make the windup better that it would work better with single shot weapons and even allow to spawn particles and such.
 
 Goddamit I want make an awesome laser cannon, but I cant. ;_;
 
 
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			| Tue Jun 16, 2009 9:40 pm | 
					
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			| -Sky- 
					Joined: Mon Jun 15, 2009 7:45 pm
 Posts: 24
   |   Re: Nanotek ArmyDon't you have some laser cannons? Aww Ypsilon was awesome For now I'll keep making the actor and then I'll try to make a simple weapons, just an assault rifle or so, so I hope it won't be so hard EDIT: Sprite nearly done 
 
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			| Wed Jun 17, 2009 10:25 am | 
					
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			| CaveCricket48 
					Joined: Tue Jun 12, 2007 11:52 pm
 Posts: 13144
 Location: Here
   |   Re: Nanotek ArmyYou should seperate the limb sprites like you did in the Robot(?) sprite in the Sprite dump. 
 
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			| Wed Jun 17, 2009 8:08 pm | 
					
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			| Metal Meltdown Banned 
					Joined: Thu May 14, 2009 9:22 pm
 Posts: 826
 Location: Lookin' forward to mocking people on Jan 1st 2013.
   |   Re: Nanotek ArmyFacepalm.jpg.I forgot about that actor I promised to make you, I'll get on it right away.
 
 
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			| Wed Jun 17, 2009 8:17 pm | 
					
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			| -Sky- 
					Joined: Mon Jun 15, 2009 7:45 pm
 Posts: 24
   |   Re: Nanotek ArmyI organised the image so you won't have to rotate the parts (I think)  Tell me what I need to improve
 
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			| Wed Jun 17, 2009 8:43 pm | 
					
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