Data Realms Fan Forums http://45.55.195.193/ |
|
custom bullet sprite help. http://45.55.195.193/viewtopic.php?f=1&t=15390 |
Page 1 of 1 |
Author: | rjhw1 [ Tue Jun 16, 2009 1:25 am ] |
Post subject: | custom bullet sprite help. |
i am trying to change a MO pixel sprite ,and the code that i used did not work! this is the code SpriteFile = ContentFile FilePath = the file path i out it right under preset name in both ammunition sections. any suggestions? |
Author: | CaveCricket48 [ Tue Jun 16, 2009 1:31 am ] |
Post subject: | Re: custom bullet sprite help. |
MOPixels cannont have sprites (MOPixel). MOSParticles can have sprites. Code of a MOSParticle: Code: AddEffect = MOSParticle PresetName = Side Thruster Blast Ball 1 Mass = 2 GlobalAccScalar = -0.3 AirResistance = 0.08 RestThreshold = -1 LifeTime = 250 Sharpness = 0.1 HitsMOs = 1 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Base.rte/Effects/Pyro/SmallBlast01.bmp FrameCount = 19 SpriteOffset = Vector X = -4.5 Y = -4.5 AngularVel = 60 Atom = Atom Material = Material CopyOf = Air Blast TrailLength = 0 Framerate = 0 Note: GlobalAccScalar is the gravity variable, 1 being normal, -1 is reverse. Adjust to your liking. |
Author: | Areku [ Tue Jun 16, 2009 1:31 am ] |
Post subject: | Re: custom bullet sprite help. |
Uh, well, y'know, MOPixels can't have sprites. Use a MOSParticle instead. EDIT: heck, I was ninja'd! |
Author: | rjhw1 [ Tue Jun 16, 2009 1:34 am ] |
Post subject: | Re: custom bullet sprite help. |
how do i do that? |
Author: | CaveCricket48 [ Tue Jun 16, 2009 1:34 am ] |
Post subject: | Re: custom bullet sprite help. |
Look at my post above. |
Page 1 of 1 | All times are UTC [ DST ] |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |