
 Re: custom bullet sprite help.
MOPixels cannont have sprites (MO
Pixel). MOSParticles can have sprites.
Code of a MOSParticle:
Code:
AddEffect = MOSParticle
   PresetName = Side Thruster Blast Ball 1
   Mass = 2
   GlobalAccScalar = -0.3
   AirResistance = 0.08
   RestThreshold = -1
   LifeTime = 250
   Sharpness = 0.1
   HitsMOs = 1
   GetsHitByMOs = 0
   SpriteFile = ContentFile
      FilePath = Base.rte/Effects/Pyro/SmallBlast01.bmp
   FrameCount = 19
   SpriteOffset = Vector
      X = -4.5
      Y = -4.5
   AngularVel = 60
   Atom = Atom
      Material = Material
         CopyOf = Air Blast
      TrailLength = 0
   Framerate = 0
Note: GlobalAccScalar is the gravity variable, 1 being normal, -1 is reverse.
Adjust to your liking.