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First Mod Help
http://45.55.195.193/viewtopic.php?f=1&t=15299
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Author:  fylth [ Wed Jun 10, 2009 11:54 pm ]
Post subject:  First Mod Help

I've been working for the past....many hours to try and finish off my first mod. The majority of the code is, err, borrowed from the Ronin files, I hope no one minds. I'll learn the coding later, I just want to get the blasted thing to work >_<

I get an abort screen at line 6, so I know I've done something very stupid, some spelling mistake or simple error, I was wandering if someone could help me as my sleep deprived brain is struggling.

So i'll leave a copy of the mod here, it's only one actor, and is not only my first mod but also my first sprite (bear in mind I never intended to post this, but I can't get it to work).

Im gonna go to bed now, if someone can point out what i've done wrong and how to fix I would be eternally grateful :)

Attachments:
File comment: Bug-i-licious :S
Vitorax.rte.rar [46.43 KiB]
Downloaded 134 times

Author:  Kyred [ Thu Jun 11, 2009 3:16 am ]
Post subject:  Re: First Mod Help

Your right, it was a spelling error (sorta). In the Index.ini at line six, you have:
Code:
IncludeFile = Vitorax.rte/Actors/Mechanicus.ini


However, in your Vitorax.rte/Actors folder, the file is actually named: Mechanicus.ini.ini. You'll need to fix that.

This wasn't the only error the game caught. After fixing this one you'll have another one involving a .bmp file. However, I'll leave that one to you. Try to fix it on your own. If you have trouble, PM me and I'll see what I can to help. I may be new to modding Cortex Command, but I have a lot of experience with game modding in general.

Also, I'm guessing that on your computer you have file extensions set to "hidden". If so, I recommend you unhide them. (Control Panel -> Folder Options -> View tab -> uncheck "Hide extensions for known file types" -> Apply). Doing this should help prevent the "double extension" mistake above.

Author:  fylth [ Thu Jun 11, 2009 8:04 am ]
Post subject:  Re: First Mod Help

Ah thankyou very much, i'll get right on that. I'll post here when it is done, to some extent at least

*Edit*

Awesome, thanks it works :D

Now I just need to work on the sprite. And the code. And a weapon. sigh.

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