Re: Grenades exploding and help with spawning actors with weapon
self.Lifetime = 1
Though, since destroy happend it already detonated.
Due to the low gib impulse there is no time to update.
So, just
Code:
function Destroy(self)
if self.parent:IsDead() then
for p in MovableMan.Particles do
if p:IsInGroup("Invisible Nade Particles Group") then
p.Lifetime = 1
end
end
end
end
And have all the nade particles in invisible nade particle group.