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 So how do you get started? 
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Joined: Wed Apr 29, 2009 12:24 am
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Post So how do you get started?
Yes im a huge noob,but I just want to start trying to mabey get started on little mods if anyone could help it would be great.My problem is that I dont know were to start can anyone offer some help?


Sat Jun 06, 2009 7:18 pm
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Joined: Thu Mar 06, 2008 10:54 pm
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Post Re: So how do you get started?
Help. With what? Can't help you if we dont know what you want help with.


Sat Jun 06, 2009 7:19 pm
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Post Re: So how do you get started?
He means what to make first.
Bombs are the easiest to make from scratch, or you can download a template, which is in a pinned thread in this very forum...


Sat Jun 06, 2009 7:20 pm
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Post Re: So how do you get started?
Thank you but how do you start working on a mod is ther a dl or what?


Sat Jun 06, 2009 7:49 pm
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Post Re: So how do you get started?
I said check the mod templates thread in this forum.


Sat Jun 06, 2009 7:50 pm
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Post Re: So how do you get started?
Oh my apologies. :oops:
Are ther any youd sugest?


Sat Jun 06, 2009 8:06 pm
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Post Re: So how do you get started?
I said all this already, TRY THE BOMB FIRST. It's easy to make a rape bomb or a concrete bomb or a bunker clearer, etc. Ask me if you really need help, or someone else if I can't fix it, though I probably can, and I'm slightly more available than, say, Zalo.


Sat Jun 06, 2009 8:10 pm
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Post Re: So how do you get started?
Though, I'm still here if you need help :wink:


Sat Jun 06, 2009 8:13 pm
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Post Re: So how do you get started?
So once I download templet(wich I have) then what?


Sat Jun 06, 2009 8:19 pm
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Post Re: So how do you get started?
If you want to edit the code you ca do that. If you want to edit the sprites, you can do that. Post any questions you have here.


Sat Jun 06, 2009 8:20 pm
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Post Re: So how do you get started?
How does this look for effect I am a noob please correct me on any mistakes.
Code:
AddEffect = MOPixel
   PresetName = Grenade Template Fragment Gray
   Mass = 0.15 // kg
   LifeTime = 350
   Sharpness = 20
   HitsMOs = 1
   GetsHitByMOs = 0
   Color = Color
      R = 143
      G = 143
      B = 143
   Atom = Atom
      Material = Material
         CopyOf = Bullet Metal
      TrailColor = Color
         R = 000
         G = 500
         B = 000
      TrailLength = 30

AddEffect = MOPixel
   PresetName = Grenade Template Fragment Yellow
   Mass = 0.15
   LifeTime = 250
   Sharpness = 20
   HitsMOs = 1
   GetsHitByMOs = 0
   Color = Color
      R = 47
      G = 47
      B = 47
   Atom = Atom
      Material = Material
         CopyOf = Bullet Metal
      TrailColor = Color
         R = 255
         G = 255
         B = 159
      TrailLength = 45

AddEffect = MOPixel
   PresetName = Grenade Template Air Blast
   Mass = 3
   LifeTime = 125
   Sharpness = 0.0001
   HitsMOs = 1
   GetsHitByMOs = 0
   Color = Color
      R = 220
      G = 250
      B = 240
   Atom = Atom
      Material = Material
         CopyOf = Air
      TrailColor = Color
         R = 000
         G = 123
         B = 407
      TrailLength = 5

AddEffect = MOSParticle
   PresetName = Grenade Template Side Thruster Blast Ball
   Mass = 2
   RestThreshold = -1
   LifeTime = 250
   Sharpness = 0.1
   HitsMOs = 1
   GetsHitByMOs = 0
   SpriteFile = ContentFile
      FilePath = Grenade Template.rte/Images/SmallBlast01.bmp
   FrameCount = 19
   SpriteOffset = Vector
      X = -4.5
      Y = -4.5
   AngularVel = 60
   Atom = Atom
      Material = Material
         CopyOf = Air Blast
      TrailLength = 0
   Framerate = 0

AddEffect = MOPixel
   PresetName = Grenade Template Gib Glow
   Mass = 0.1
   LifeTime = 50
   Sharpness = 0.3
   HitsMOs = 1
   GetsHitByMOs = 0
   Color = Color
      R = 000
      G = 503
      B = 000
   Atom = Atom
      Material = Material
         CopyOf = Air
      TrailColor = Color
         R = 255
         G = 255
         B = 159
      TrailLength = 5
   ScreenEffect = ContentFile
      FilePath = Grenade Template.rte/Images/YellowBig.bmp
   EffectStartTime = 0
   EffectStopTime = 50
   EffectStartStrength = 1.0
   EffectStopStrength = 0
   EffectAlwaysShows = 1


Sat Jun 06, 2009 8:24 pm
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Post Re: So how do you get started?
Try putting
Code:
[code]
[/code]

Around it when posting code on the forums. You can just play around with all the stuff. It's usually quite fun to just try things out.


Sat Jun 06, 2009 8:26 pm
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Post Re: So how do you get started?
Thanks Ill get back with further edited mods. :wink:
Wait so can I edit the mods I download?


Sat Jun 06, 2009 8:28 pm
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Post Re: So how do you get started?
Yup, the same as you can edit the templates. If you don't like something about a mod, change it.


Sat Jun 06, 2009 8:40 pm
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Post Re: So how do you get started?
Wow thats pretty fun I changed color for a dummy it awsome hes white and black.


Sat Jun 06, 2009 8:53 pm
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