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Code to make weapons not effect armed actor? http://45.55.195.193/viewtopic.php?f=1&t=15249 |
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Author: | Crow [ Mon Jun 08, 2009 1:47 am ] |
Post subject: | Code to make weapons not effect armed actor? |
I'm pretty damn sure I saw a weapon attribute somewhere on this forum a while back that would prevent the equipped actor from being effected by the weapon, but I can't find it anywhere. Did my brain make this up, or is this actually possible? |
Author: | Grif [ Mon Jun 08, 2009 1:53 am ] |
Post subject: | Re: Code to make weapons not effect armed actor? |
FireIgnoresThis |
Author: | Duh102 [ Mon Jun 08, 2009 1:55 am ] |
Post subject: | Re: Code to make weapons not effect armed actor |
FireIgnoresThis = 0/1. 1 makes it ignore the weapon and any parents. EDIT: Ninja'd |
Author: | Crow [ Mon Jun 08, 2009 1:56 am ] |
Post subject: | Re: Code to make weapons not effect armed actor? |
Thank you, O Mighty Grif. You are truly the ideal forum member. |
Author: | zalo [ Mon Jun 08, 2009 4:48 am ] |
Post subject: | Re: Code to make weapons not effect armed actor? |
Well, FireIgnoreThis will make it so the actor and weapon do not collide with the bullets, but it will not prevent recoil. You can't prevent recoil unless you are creative. |
Author: | lafe [ Wed Jun 10, 2009 1:46 am ] |
Post subject: | Re: Code to make weapons not effect armed actor? |
zalo wrote: Well, FireIgnoreThis will make it so the actor and weapon do not collide with the bullets, but it will not prevent recoil. You can't prevent recoil unless you are creative. Ie, spawning weightless bombs that explode with A InhertesVelocty heavy particle, or shoot it at low speed with a "air resestence = -number" |
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