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 Zombie Generator/Emitter as a placeable object? 
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Post Zombie Generator/Emitter as a placeable object?
Okay, Im somewhat new to this game, though Ive played it long enough to love the crap out of it!

For a little while now (okay several days) Ive been searching the forums for a mod for the Zombie Generator/Emitter that is in the Zombie Cave level, since you CC doesnt make it a placeable object from the get go. Now I know nothing about scripting or Lua, but Ive been reading some topics and this is what I got:

-I understand its somewhat difficult to do, since the scripts for it are in the Zombie Cave level scene.

-Its been done before, but noone (to my knowledge) has uploaded it as a downloadable mod for the rest of us who cant script.

-In some cases, people have even tried to make it work without the Lua, or even try to make it pump out pre-equipt clones, but again, no downloads anywhere, even WIP ones..

I guess what Im trying to say is, I cant script, and it would be very helpful (not to mention AWESOME) for scene making to have the zombie generator as a placeable object for the set-up and creation of games/scenes and etc.

If anyone has somehow accomplished this feat, I would greatly appriciate it if they could direct me to a download link :)

Thank you in advance for understand that yes, I am a noob, but Ive done my research.

EDIT:
I got it mostly figured out. While this thread updates with better scripts from people I will update the download with a better generator.

Download Here:
Attachment:
File comment: WIP!!
Zombie Generator.rte.zip [629 Bytes]
Downloaded 1997 times


Last edited by FauxMask on Tue Jun 09, 2009 5:39 am, edited 1 time in total.



Sun Jun 07, 2009 9:27 pm
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Post Re: Zombie Generator/Emitter as a placeable object?
viewtopic.php?f=1&t=14914&start=0


Sun Jun 07, 2009 9:40 pm
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Post Re: Zombie Generator/Emitter as a placeable object?
Grif wrote:
http://www.datarealms.com/forum/viewtopic.php?f=1&t=14914&start=0


I saw that post before, just, I tried doing what you guys said there (maybe I just misunderstood) but, after putting the script in the missions/items file, I could not find anything even remotely close to a zombie generator as a placeable object, even if I went to the Zombie Cave level. From the little I do understand, dont you have to put a "add item or whatever" script somewhere in bases/devices or something to that nature? I have no idea where to put the script to have the zombie generator appear in the menu :oops:

Thanks for trying to help though, Grif :)


Sun Jun 07, 2009 10:10 pm
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Post Re: Zombie Generator/Emitter as a placeable object?
Code:
AddEffect = AEmitter
CopyOf = Zombie Generator
PresetName = Generator
Buyable = 1
AddToGroup = Bunker Systems
GoldValue = 100
EmissionsEnabled = 1


Try that. (in just about any .ini file)


Sun Jun 07, 2009 10:20 pm
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Post Re: Zombie Generator/Emitter as a placeable object?
Grif wrote:
Code:
AddEffect = AEmitter
CopyOf = Zombie Generator
PresetName = Generator
Buyable = 1
AddToGroup = Bunker Systems
GoldValue = 100
EmissionsEnabled = 1


Try that. (in just about any .ini file)


lol I just tried putting that at the end of the .ini file in base/actors/clones and it gave me an error when I tried to play CC lol. It SEEMED like a logical place to put it :oops:

Im going to try it in a different file..


Sun Jun 07, 2009 10:40 pm
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Post Re: Zombie Generator/Emitter as a placeable object?
Yeah.. no matter where I paste the code, it gives me an error when I start CC. Sorry if Im missing something completely obvious :oops:

Maybe I should just make a new file, paste it in there, and save it as a .ini? And if I should, where should I put the file?


Sun Jun 07, 2009 10:46 pm
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Post Re: Zombie Generator/Emitter as a placeable object?
If you make a generic RTE (any name will do) and then add a file named Index.ini, then put that code directly inside of it underneath this line:

DataModule

Then it should work. Though I'm not 100% sure what the actual zombie generator is called, but I'm pretty sure that's what it is.


Sun Jun 07, 2009 11:07 pm
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Post Re: Zombie Generator/Emitter as a placeable object?
Grif wrote:
If you make a generic RTE (any name will do) and then add a file named Index.ini, then put that code directly inside of it underneath this line:

DataModule

Then it should work. Though I'm not 100% sure what the actual zombie generator is called, but I'm pretty sure that's what it is.


Okay, I did exactly as you said and made a folder called Zombie Generator.rte in my CC folder.

In the rte folder I made a .ini called Index.ini

In the .ini file I put in your code with DataModule on the line above it and saved it:

DataModule
AddEffect = AEmitter
CopyOf = Zombie Generator
PresetName = Generator
Buyable = 1
AddToGroup = Bunker Systems
GoldValue = 100
EmissionsEnabled = 1

Now, when I opened up CC, I got this error:
"Abortion in file .\System\Reader.cpp, line 531, because:
Could not match property in Zombie Generator.rte/Index.ini at line 8!
The last frame has been dumped to 'abortscreen.bmp' "

From what I can make sense of it, maybe I need to put something after EmmissionsEnabled =1?


Sun Jun 07, 2009 11:19 pm
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Post Re: Zombie Generator/Emitter as a placeable object?
Oh christ my bad. Try EmissionEnabled = 1.


Sun Jun 07, 2009 11:20 pm
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Post Re: Zombie Generator/Emitter as a placeable object?
Grif wrote:
Oh christ my bad. Try EmissionEnabled = 1.


Rofl okay, Ill take out the s.

..
...Omg it works!! Yes!! Thank you so much! :grin: :grin:

It was under Bunker Systems with the name Generator. Very convinent.

Maybe this can be used by other people to create some crazy fun zombie survival games or who knows what else :)

Thanks again for helping me in a language I understand


Sun Jun 07, 2009 11:28 pm
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Post Re: Zombie Generator/Emitter as a placeable object?
Im uploading it now for others' convience and enjoyment.

Becides, this is the MOD section, I should at least upload a mod.

Attachment:
File comment: Download Here:
Zombie Generator.rte.zip [590 Bytes]
Downloaded 2964 times


EDIT:
This is the first version. If you want the new/updated version of the generator, see the first post above.


Last edited by FauxMask on Tue Jun 09, 2009 5:40 am, edited 1 time in total.



Sun Jun 07, 2009 11:36 pm
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Post Re: Zombie Generator/Emitter as a placeable object?
FauxMask wrote:
Im uploading it now for others' convience and enjoyment.

Becides, this is the MOD section, I should at least upload a mod.

Attachment:
Zombie Generator.rte.zip

Well it technically should be put in the Mod releases section but its not..well...yeah never mind. :oops:


Mon Jun 08, 2009 12:19 am
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Post Re: Zombie Generator/Emitter as a placeable object?
Zerrok wrote:
FauxMask wrote:
Im uploading it now for others' convience and enjoyment.

Becides, this is the MOD section, I should at least upload a mod.

Attachment:
Zombie Generator.rte.zip

Well it technically should be put in the Mod releases section but its not..well...yeah never mind. :oops:


Naw, its okay. Its more of a tool than a mod lol. I just hope it can maybe expand the horizons for what people can think of to create.. or at least do something for somebody :lol:


Mon Jun 08, 2009 3:20 am
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Post Re: Zombie Generator/Emitter as a placeable object?
FauxMask wrote:
Zerrok wrote:
FauxMask wrote:
Im uploading it now for others' convience and enjoyment.

Becides, this is the MOD section, I should at least upload a mod.

Attachment:
Zombie Generator.rte.zip

Well it technically should be put in the Mod releases section but its not..well...yeah never mind. :oops:


Naw, its okay. Its more of a tool than a mod lol. I just hope it can maybe expand the horizons for what people can think of to create.. or at least do something for somebody :lol:

I was tempted to download it, I remember when I first played CC and I saw the zombie generator, gave myself one and wondered why zombies weren't spawning.

Now I think...wait, why did I need zombies? They're terrible and i've got the DS.
But yeah, I may download it for some kind of zombie experimental lab attack thing, might work out.


Mon Jun 08, 2009 9:10 pm
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Post Re: Zombie Generator/Emitter as a placeable object?
Unfortunately, they only spawn as the team they're assigned to, how would I be able to make them go to a neutral team that attacks all teams, i.e team 3?


Tue Jun 09, 2009 12:30 am
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