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 Strange Collision Issue 
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Joined: Sun May 24, 2009 9:51 pm
Posts: 35
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Post Strange Collision Issue
I am having a bizarre issue with my mod... occasionally, when I die and drop the gun, it will simply fall through the ground.

Image
(granted, the gun disappeared after it fell in the ground, but you see what happens at least)

Code for the Device below:

Code:
AddDevice = HDFirearm
   PresetName = Rift
   AddToGroup = Weapons
   AddToGroup = Epic Gene
   Description = Tear a brief rift in the fabric of reality!
   HitsMOs = 0
   GetsHitByMOs = 1
   SpriteFile = ContentFile
      FilePath = EpicGene.rte/Rift/gun.bmp
   FrameCount = 1
   SpriteOffset = Vector
      X = -20
      Y = -10
   EntryWound = AEmitter
      CopyOf = Dent Metal
   ExitWound = AEmitter
      CopyOf = Dent Metal
   GoldValue = 100
   AtomGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
      Resolution = 4
      Depth = 0
   DeepGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
      Resolution = 4
      Depth = 10
   DeepCheck = 1
   JointStrength = 200
   JointStiffness = 1
   JointOffset = Vector
      X = 0
      Y = 0
   DrawAfterParent = 1
   OneHanded = 1
   StanceOffset = Vector
      X = 20
      Y = -5
   SharpStanceOffset = Vector
      X = 20
      Y = 0
   SharpLength = 200
   Magazine = Magazine
      CopyOf = Rift Magazine
   Flash = None
   RateOfFire = 60
   ReloadTime = 3000
   FullAuto = 0
   FireIgnoresThis = 1
   ShakeRange = 10
   SharpShakeRange = 1
   NoSupportFactor = 3
   ParticleSpreadRange = 3
   ShellSpreadRange = 8
   ShellAngVelRange = 0
   MuzzleOffset = Vector
      X = 15
      Y = 0
   EjectionOffset = Vector
      X = -1
      Y = -1


Mon Jun 08, 2009 6:44 am
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Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
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Post Re: Strange Collision Issue
Code:
   AtomGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
      Resolution = 2 <-- looks like it could have been too low..
      Depth = 0
   DeepGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
      Resolution = 4
      Depth = 10

other than that, no idea. the dummy nailer mags do the same thing.


Mon Jun 08, 2009 7:14 am
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Joined: Sun May 24, 2009 9:51 pm
Posts: 35
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Post Re: Strange Collision Issue
Geti wrote:
Code:
   AtomGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
      Resolution = 2 <-- looks like it could have been too low..
      Depth = 0
   DeepGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
      Resolution = 4
      Depth = 10

other than that, no idea. the dummy nailer mags do the same thing.

I think that was, indeed, the problem. The two guns that I am having this problem with both had that resolution at 2, while my other guns had it at 4. Thanks!


Mon Jun 08, 2009 7:29 am
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