Hello!
I'm making a mod right now but it doesn't seems to be working. First I made a new folder for it and put it in the CC root folder. I created an Index.ini-file and all that, this didn't work. Then I tried to put only the .ini-file in the Coalition pack, and wrote the file in the Index-file, but that didn't work either. I'm getting a crash after booting Cortex that "Someting went wrong reading the line in Cortex Command/.... When I had it in a separate folder I got an error in the Index.ini.-file. Then when I had it in Coalition I got an error in the weapon/mod-file. The crash always tells me that the fault lays on the first line, Line 1. I can't see anything wrong, I'll post my mod ini-file for you to see:
Code:
AddEffect = MOSParticle
PresetName = Mark
Mass = 30
LifeTime = 650
Sharpness = 3
HitsMOs = 1
GetsHitByMOs = 0
SpriteFile = ContentFile
FilePath = Coalition.rte/Devices/Sprites/Mark.bmp
FrameCount = 1
SpriteOffset = Vector
X = -9
Y = -4
AngularVel = 0
AtomGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Bullet Metal
Resolution = 14
Depth = 0
DeepCheck = 0
AddAmmo = Round
PresetName = Round HandCannon
ParticleCount = 1
Particle = MOParticle
CopyOf = Mark
Shell = None
FireVelocity = 180
ShellVelocity = 0
Separation = 0
AddAmmo = Magazine
PresetName = Magazine HandCannon
Mass = 10
HitsMOs = 1
GetsHitByMOs = 0
SpriteFile = ContentFile
FilePath = Coalition.rte/Devices/Sprites/Mag.bmp
FrameCount = 1
SpriteOffset = Vector
X = -5
Y = -9
ParentOffset = Vector
X = 2
Y = 2
EntryWound = AEmitter
CopyOf = Dent Metal
ExitWound = AEmitter
CopyOf = Dent Metal
AtomGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Military Stuff
Resolution = 2
Depth = 0
DeepGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Military Stuff
Resolution = 6
Depth = 1
DeepCheck = 0
JointStrength = 800
JointStiffness = 1
JointOffset = Vector
X = 0
Y = 0
DrawAfterParent = 0
RoundCount = 50
RTTRatio = 0
RegularRound = Round
CopyOf = Round HandCannon
TracerRound = None
AddDevice = HDFirearm
PresetName = HandCannon
AddToGroup = Weapons
Description = An amazing hand shoots out marquers.
Mass = 8
HitsMOs = 1
GetsHitByMOs = 1
SpriteFile = ContentFile
FilePath = Coalition.rte/Devices/Sprites/HandCannon.bmp
FrameCount = 1
SpriteOffset = Vector
X = -28
Y = -9
EntryWound = AEmitter
CopyOf = Dent Metal
ExitWound = AEmitter
CopyOf = Dent Metal
GoldValue = 120
AtomGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Military Stuff
Resolution = 28
Depth = 10
DeepGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Military Stuff
Resolution = 28
Depth = 10
DeepCheck = 0
JointStrength = 100
JointStiffness = 0.5
JointOffset = Vector
X = -5
Y = 12
DrawAfterParent = 0
OneHanded = 1
StanceOffset = Vector
X = 4
Y = 12
SharpStanceOffset = Vector
X = 4
Y = 12
SupportOffset = Vector
X = 4
Y = 12
SharpLength = 130
Magazine = Magazine
CopyOf = Magazine HandCannon
Flash = None
FireSound = Sound
AddSample = ContentFile
FilePath = Base.rte/Devices/Pistols/BlasterFire.wav
EmptySound = Sound
AddSample = ContentFile
FilePath = Base.rte/Devices/EmptyClick3.wav
ReloadStartSound = Sound
AddSample = ContentFile
FilePath = Base.rte/Devices/ReloadStart.wav
ReloadEndSound = Sound
AddSample = ContentFile
FilePath = Base.rte/Devices/ReloadEnd.wav
RateOfFire = 650
ReloadTime = 50
FullAuto = 1
FireIgnoresThis = 1
ShakeRange = 5
SharpShakeRange = 2
NoSupportFactor = 1.5
ParticleSpreadRange = 0.1
ShellSpreadRange = 8
ShellAngVelRange = 2
MuzzleOffset = Vector
X = 15
Y = 0
EjectionOffset = Vector
X = 15
Y = 0
Thank you!
Femmans