MOSParticle / MOPixel issues
I'm working on a new gun for my WIP Epic Gene series (
viewtopic.php?f=1&t=15156). It's called the Rift, and it's basically a grenade launcher.
I'm having some issues with it, however. It tells me that the TDExplosive can't find the particle Rift Particle Small (which is referred to as one of the bomb's 'AddParticle' bits). I suspect the problem is that the game wants me to reference to an MOSParticle, but my Rift Particle Small is an MOPixel. I don't know how to fix this, thought. Below is the relevant code:
Code:
AddEffect = MOPixel
PresetName = Rift Particle Small
ScreenEffect = ContentFile
FilePath = EpicGene.rte/Rift/glow_sm.bmp
EffectStartTime = 0
EffectStopTime = 200
EffectStartStrength = 1
EffectStopStrength = 0
Mass = 0.2
AirResistance = 0.03
GlobalAccScalar = -0.2
LifeTime = 200
Sharpness = 150
HitsMOs = 1
GetsHitByMOs = 0
Color = Color
R = 255
G = 0
B = 0
Atom = Atom
Material = Material
CopyOf = Bullet Metal
TrailColor = Color
R = 255
G = 0
B = 0
TrailLength = 10
AddEffect = MOPixel
PresetName = Rift Particle Large
ScreenEffect = ContentFile
FilePath = EpicGene.rte/Rift/glow_lg.bmp
EffectStartTime = 0
EffectStopTime = 200
EffectStartStrength = 1
EffectStopStrength = 0
Mass = 0.2
AirResistance = 0.03
GlobalAccScalar = -0.2
LifeTime = 200
Sharpness = 15
HitsMOs = 1
GetsHitByMOs = 0
Color = Color
R = 255
G = 255
B = 0
Atom = Atom
Material = Material
CopyOf = Bullet Metal
TrailColor = Color
R = 255
G = 255
B = 0
TrailLength = 1
AddAmmo = TDExplosive
PresetName = Rift Bomb
Mass = 4
RestThreshold = -500
HitsMOs = 1
GetsHitByMOs = 0
SpriteFile = ContentFile
FilePath = EpicGene.rte/Rift/bomb.bmp
FrameCount = 1
SpriteOffset = Vector
X = -2
Y = -2
EntryWound = AEmitter
CopyOf = Dent Metal
ExitWound = AEmitter
CopyOf = Dent Metal
AtomGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Military Stuff
Resolution = 2
Depth = 0
DeepGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Military Stuff
Resolution = 4
Depth = 1
DeepCheck = 1
JointStrength = 6
JointStiffness = 0.5
DrawAfterParent = 1
DetonationSound = Sound
AddSample = ContentFile
Path = EpicGene.rte/Rift/detonate.wav
StanceOffset = Vector
X = -12
Y = -5
StartThrowOffset = Vector
X = -12
Y = -5
EndThrowOffset = Vector
X = -12
Y = -5
TriggerDelay = 9999
ParticleNumberToAdd = 50
AddParticles = MOSParticle
CopyOf = Rift Particle Small
ParticleNumberToAdd = 50
AddParticles = MOPixel
CopyOf = Rift Particle Small
GibImpulseLimit = 50
Help plox?