Data Realms Fan Forums
http://45.55.195.193/

Making something NOT gib on impact?
http://45.55.195.193/viewtopic.php?f=1&t=15200
Page 1 of 1

Author:  Erahgon [ Fri Jun 05, 2009 11:31 pm ]
Post subject:  Making something NOT gib on impact?

I have a projectile that I want to not gib on impact (and not gib only on impact, I have it gib via lua), and I don't want it to be bouncy or anything like numguns HL2 ion sphere.

I've tried looking through and using code from other mods and base.rte, but it always seems to gib when it hits something hard like the concrete on the brain bunkers.

Author:  Grif [ Fri Jun 05, 2009 11:54 pm ]
Post subject:  Re: Making something NOT gib on impact?

Remove GibImpulseLimit from the code.

Author:  whitty [ Fri Jun 05, 2009 11:55 pm ]
Post subject:  Re: Making something NOT gib on impact?

If you do that you can still crush it into the terrain and kill it though.

Author:  Grif [ Sat Jun 06, 2009 12:06 am ]
Post subject:  Re: Making something NOT gib on impact?

It's a projectile, if it lasts long enough to get crushed it might as well explode, ♥♥♥♥.

Author:  Mind [ Sat Jun 06, 2009 6:29 pm ]
Post subject:  Re: Making something NOT gib on impact?

Or make it -1, and i think that might do it.

Page 1 of 1 All times are UTC [ DST ]
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/