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MOSParticle / MOPixel issues http://45.55.195.193/viewtopic.php?f=1&t=15192 |
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Author: | SgtBaboon [ Fri Jun 05, 2009 9:32 pm ] |
Post subject: | MOSParticle / MOPixel issues |
I'm working on a new gun for my WIP Epic Gene series (viewtopic.php?f=1&t=15156). It's called the Rift, and it's basically a grenade launcher. I'm having some issues with it, however. It tells me that the TDExplosive can't find the particle Rift Particle Small (which is referred to as one of the bomb's 'AddParticle' bits). I suspect the problem is that the game wants me to reference to an MOSParticle, but my Rift Particle Small is an MOPixel. I don't know how to fix this, thought. Below is the relevant code: Code: AddEffect = MOPixel PresetName = Rift Particle Small ScreenEffect = ContentFile FilePath = EpicGene.rte/Rift/glow_sm.bmp EffectStartTime = 0 EffectStopTime = 200 EffectStartStrength = 1 EffectStopStrength = 0 Mass = 0.2 AirResistance = 0.03 GlobalAccScalar = -0.2 LifeTime = 200 Sharpness = 150 HitsMOs = 1 GetsHitByMOs = 0 Color = Color R = 255 G = 0 B = 0 Atom = Atom Material = Material CopyOf = Bullet Metal TrailColor = Color R = 255 G = 0 B = 0 TrailLength = 10 AddEffect = MOPixel PresetName = Rift Particle Large ScreenEffect = ContentFile FilePath = EpicGene.rte/Rift/glow_lg.bmp EffectStartTime = 0 EffectStopTime = 200 EffectStartStrength = 1 EffectStopStrength = 0 Mass = 0.2 AirResistance = 0.03 GlobalAccScalar = -0.2 LifeTime = 200 Sharpness = 15 HitsMOs = 1 GetsHitByMOs = 0 Color = Color R = 255 G = 255 B = 0 Atom = Atom Material = Material CopyOf = Bullet Metal TrailColor = Color R = 255 G = 255 B = 0 TrailLength = 1 AddAmmo = TDExplosive PresetName = Rift Bomb Mass = 4 RestThreshold = -500 HitsMOs = 1 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = EpicGene.rte/Rift/bomb.bmp FrameCount = 1 SpriteOffset = Vector X = -2 Y = -2 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 2 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 4 Depth = 1 DeepCheck = 1 JointStrength = 6 JointStiffness = 0.5 DrawAfterParent = 1 DetonationSound = Sound AddSample = ContentFile Path = EpicGene.rte/Rift/detonate.wav StanceOffset = Vector X = -12 Y = -5 StartThrowOffset = Vector X = -12 Y = -5 EndThrowOffset = Vector X = -12 Y = -5 TriggerDelay = 9999 ParticleNumberToAdd = 50 AddParticles = MOSParticle CopyOf = Rift Particle Small ParticleNumberToAdd = 50 AddParticles = MOPixel CopyOf = Rift Particle Small GibImpulseLimit = 50 Help plox? |
Author: | Flammablezombie [ Fri Jun 05, 2009 9:37 pm ] |
Post subject: | Re: MOSParticle / MOPixel issues |
Change MOSParticle to MOPixel. Seemples. |
Author: | SgtBaboon [ Sat Jun 06, 2009 3:27 am ] |
Post subject: | Re: MOSParticle / MOPixel issues |
Oh wow the one underneath it was like that... I feel so stupid now lol. Thanks! And sorry |
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