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Quadraxis http://45.55.195.193/viewtopic.php?f=1&t=15168 |
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Author: | whitty [ Thu Jun 04, 2009 4:16 am ] |
Post subject: | Quadraxis |
Quadraxis, boss from Metroid Prime 2 Echoes. Anyone want to help me make it? I need someone who is good at large-scale sprites. I could make somewhat of a template. I doubled the size of the wildlife crab, and it seems to be a good fit. |
Author: | Allarcan [ Thu Jun 04, 2009 11:25 pm ] |
Post subject: | Re: Quadraxis |
I tried to do the head but it ended up looking terrible. And then i made it longer. But still a fail. Crap! |
Author: | whitty [ Fri Jun 05, 2009 12:17 am ] |
Post subject: | Re: Quadraxis |
Got the walkpath perfect. Need to work on the sprites a lot. And as you can see, the only sprites so far are for the legs. |
Author: | Allarcan [ Fri Jun 05, 2009 12:21 am ] |
Post subject: | Re: Quadraxis |
whitty wrote: Got the walkpath perfect. Need to work on the sprites a lot. And as you can see, the only sprites so far are for the legs. :O ITS BEAUTIFUL! And im sorry ive failed you whitty |
Author: | whitty [ Fri Jun 05, 2009 12:39 am ] |
Post subject: | Re: Quadraxis |
Eh, its not biggie. I also made the Annihilator Gun, working on it's sounds now. I think I'll do sprites last. It's other weapon, the yellow machine gun thing, will also be included. I'm hoping to have a Lua script allow it to use the Annihilator if you press 1, and the Machine Gun if you press 2. *EDIT* Yay me! *EDIT2* Yay me even more! |
Author: | The Decaying Soldat [ Fri Jun 05, 2009 12:40 pm ] |
Post subject: | Re: Quadraxis |
Can't wait for the release of this. |
Author: | whitty [ Fri Jun 05, 2009 7:16 pm ] |
Post subject: | Re: Quadraxis |
Thanks to MaximDude for the head sprite. |
Author: | SgtBaboon [ Fri Jun 05, 2009 7:38 pm ] |
Post subject: | Re: Quadraxis |
Looks amazing, though I'd put the head a bit lower down. |
Author: | MaximDude [ Fri Jun 05, 2009 7:41 pm ] |
Post subject: | Re: Quadraxis |
Place the head lower by like, 10 to 15 pixels atleast cause it looks freaky >__< |
Author: | whitty [ Fri Jun 05, 2009 7:45 pm ] |
Post subject: | Re: Quadraxis |
If I do that, the pointy thing on its head looks like its hitting the body. |
Author: | Markonite2 [ Sat Jun 13, 2009 9:18 pm ] |
Post subject: | Re: Quadraxis |
That wouldn't be a problem, because that's how it looks in all the art I've seen of it. The head should be in front of the body, not above it. |
Author: | whitty [ Tue Jun 30, 2009 11:40 pm ] |
Post subject: | Re: Quadraxis |
On my 8 hour car ride to Florida, I hope to finish this thing. If I don't. I have 8 more hours to do it on the way home. |
Author: | wutangfan1990 [ Wed Jul 01, 2009 4:28 pm ] |
Post subject: | Re: Quadraxis |
Dont use 1 or 2 to changes the guns as those keys change game speed, something like z and x with proper documentaion on how to change the keys. |
Author: | zeno39 [ Wed Jul 01, 2009 4:51 pm ] |
Post subject: | Re: Quadraxis |
I'm diggin this all it's missing is size and thicknesss. Cause it's suppose to be big right Oh and just how tough do you plan to make this like bullets bounce off tough, or I can take this down with a gattling gun and some nades tough. |
Author: | whitty [ Wed Jul 01, 2009 9:56 pm ] |
Post subject: | Re: Quadraxis |
wutangfan1990 wrote: Dont use 1 or 2 to changes the guns as those keys change game speed, something like z and x with proper documentaion on how to change the keys. Sadly, I cannot make it change weapons as I originally planned. I'll probably just include a different version for each weapon it had(3). zeno39 wrote: I'm diggin this all it's missing is size and thicknesss. Cause it's suppose to be big right Oh and just how tough do you plan to make this like bullets bounce off tough, or I can take this down with a gattling gun and some nades tough. It's... Pretty damn tough. ...What, you expect a giant armored walker to be taken down with the same force as a green clone? I don't think so. |
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