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Quadraxis http://45.55.195.193/viewtopic.php?f=1&t=15168 |
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Author: | whitty [ Thu Jun 04, 2009 4:16 am ] |
Post subject: | Quadraxis |
Quadraxis, boss from Metroid Prime 2 Echoes. ![]() Anyone want to help me make it? I need someone who is good at large-scale sprites. I could make somewhat of a template. I doubled the size of the wildlife crab, and it seems to be a good fit. |
Author: | Allarcan [ Thu Jun 04, 2009 11:25 pm ] |
Post subject: | Re: Quadraxis |
I tried to do the head but it ended up looking terrible. ![]() ![]() And then i made it longer. But still a fail. ![]() Crap! ![]() |
Author: | whitty [ Fri Jun 05, 2009 12:17 am ] |
Post subject: | Re: Quadraxis |
Got the walkpath perfect. Need to work on the sprites a lot. And as you can see, the only sprites so far are for the legs. ![]() |
Author: | Allarcan [ Fri Jun 05, 2009 12:21 am ] |
Post subject: | Re: Quadraxis |
whitty wrote: Got the walkpath perfect. Need to work on the sprites a lot. And as you can see, the only sprites so far are for the legs. ![]() :O ITS BEAUTIFUL! And im sorry ive failed you whitty ![]() |
Author: | whitty [ Fri Jun 05, 2009 12:39 am ] |
Post subject: | Re: Quadraxis |
Eh, its not biggie. I also made the Annihilator Gun, working on it's sounds now. I think I'll do sprites last. It's other weapon, the yellow machine gun thing, will also be included. I'm hoping to have a Lua script allow it to use the Annihilator if you press 1, and the Machine Gun if you press 2. *EDIT* Yay me! ![]() ![]() *EDIT2* Yay me even more! ![]() ![]() |
Author: | The Decaying Soldat [ Fri Jun 05, 2009 12:40 pm ] |
Post subject: | Re: Quadraxis |
Can't wait for the release of this. |
Author: | whitty [ Fri Jun 05, 2009 7:16 pm ] |
Post subject: | Re: Quadraxis |
Thanks to MaximDude for the head sprite. ![]() |
Author: | SgtBaboon [ Fri Jun 05, 2009 7:38 pm ] |
Post subject: | Re: Quadraxis |
Looks amazing, though I'd put the head a bit lower down. |
Author: | MaximDude [ Fri Jun 05, 2009 7:41 pm ] |
Post subject: | Re: Quadraxis |
Place the head lower by like, 10 to 15 pixels atleast cause it looks freaky >__< |
Author: | whitty [ Fri Jun 05, 2009 7:45 pm ] |
Post subject: | Re: Quadraxis |
If I do that, the pointy thing on its head looks like its hitting the body. |
Author: | Markonite2 [ Sat Jun 13, 2009 9:18 pm ] |
Post subject: | Re: Quadraxis |
That wouldn't be a problem, because that's how it looks in all the art I've seen of it. The head should be in front of the body, not above it. |
Author: | whitty [ Tue Jun 30, 2009 11:40 pm ] |
Post subject: | Re: Quadraxis |
On my 8 hour car ride to Florida, I hope to finish this thing. If I don't. I have 8 more hours to do it on the way home. |
Author: | wutangfan1990 [ Wed Jul 01, 2009 4:28 pm ] |
Post subject: | Re: Quadraxis |
Dont use 1 or 2 to changes the guns as those keys change game speed, something like z and x with proper documentaion on how to change the keys. |
Author: | zeno39 [ Wed Jul 01, 2009 4:51 pm ] |
Post subject: | Re: Quadraxis |
I'm diggin this all it's missing is size and thicknesss. Cause it's suppose to be big right ![]() Oh and just how tough do you plan to make this like bullets bounce off tough, or I can take this down with a gattling gun and some nades tough. |
Author: | whitty [ Wed Jul 01, 2009 9:56 pm ] |
Post subject: | Re: Quadraxis |
wutangfan1990 wrote: Dont use 1 or 2 to changes the guns as those keys change game speed, something like z and x with proper documentaion on how to change the keys. Sadly, I cannot make it change weapons as I originally planned. I'll probably just include a different version for each weapon it had(3). zeno39 wrote: I'm diggin this all it's missing is size and thicknesss. Cause it's suppose to be big right ![]() Oh and just how tough do you plan to make this like bullets bounce off tough, or I can take this down with a gattling gun and some nades tough. It's... Pretty damn tough. ...What, you expect a giant armored walker to be taken down with the same force as a green clone? I don't think so. |
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