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Quadraxis
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Author:  whitty [ Thu Jun 04, 2009 4:16 am ]
Post subject:  Quadraxis

Quadraxis, boss from Metroid Prime 2 Echoes.
Image

Anyone want to help me make it? I need someone who is good at large-scale sprites.
I could make somewhat of a template. I doubled the size of the wildlife crab, and it seems to be a good fit.

Author:  Allarcan [ Thu Jun 04, 2009 11:25 pm ]
Post subject:  Re: Quadraxis

I tried to do the head but it ended up looking terrible.

Image Image
And then i made it longer. But still a fail.

Image


Crap! :cry:

Author:  whitty [ Fri Jun 05, 2009 12:17 am ]
Post subject:  Re: Quadraxis

Got the walkpath perfect. Need to work on the sprites a lot. And as you can see, the only sprites so far are for the legs.
Image

Author:  Allarcan [ Fri Jun 05, 2009 12:21 am ]
Post subject:  Re: Quadraxis

whitty wrote:
Got the walkpath perfect. Need to work on the sprites a lot. And as you can see, the only sprites so far are for the legs.
Image

:O ITS BEAUTIFUL! And im sorry ive failed you whitty :(

Author:  whitty [ Fri Jun 05, 2009 12:39 am ]
Post subject:  Re: Quadraxis

Eh, its not biggie. I also made the Annihilator Gun, working on it's sounds now. I think I'll do sprites last.

It's other weapon, the yellow machine gun thing, will also be included. I'm hoping to have a Lua script allow it to use the Annihilator if you press 1, and the Machine Gun if you press 2.

*EDIT*
Yay me! :D
Image

*EDIT2*
Yay me even more! :D
Image

Author:  The Decaying Soldat [ Fri Jun 05, 2009 12:40 pm ]
Post subject:  Re: Quadraxis

Can't wait for the release of this.

Author:  whitty [ Fri Jun 05, 2009 7:16 pm ]
Post subject:  Re: Quadraxis

Thanks to MaximDude for the head sprite.
Image

Author:  SgtBaboon [ Fri Jun 05, 2009 7:38 pm ]
Post subject:  Re: Quadraxis

Looks amazing, though I'd put the head a bit lower down.

Author:  MaximDude [ Fri Jun 05, 2009 7:41 pm ]
Post subject:  Re: Quadraxis

Place the head lower by like, 10 to 15 pixels atleast cause it looks freaky >__<

Author:  whitty [ Fri Jun 05, 2009 7:45 pm ]
Post subject:  Re: Quadraxis

If I do that, the pointy thing on its head looks like its hitting the body.

Author:  Markonite2 [ Sat Jun 13, 2009 9:18 pm ]
Post subject:  Re: Quadraxis

That wouldn't be a problem, because that's how it looks in all the art I've seen of it. The head should be in front of the body, not above it.

Author:  whitty [ Tue Jun 30, 2009 11:40 pm ]
Post subject:  Re: Quadraxis

On my 8 hour car ride to Florida, I hope to finish this thing. If I don't. I have 8 more hours to do it on the way home.

Author:  wutangfan1990 [ Wed Jul 01, 2009 4:28 pm ]
Post subject:  Re: Quadraxis

Dont use 1 or 2 to changes the guns as those keys change game speed, something like z and x with proper documentaion on how to change the keys.

Author:  zeno39 [ Wed Jul 01, 2009 4:51 pm ]
Post subject:  Re: Quadraxis

I'm diggin this all it's missing is size and thicknesss. Cause it's suppose to be big right :oops:
Oh and just how tough do you plan to make this like bullets bounce off tough, or I can take this down with a gattling gun and some nades tough.

Author:  whitty [ Wed Jul 01, 2009 9:56 pm ]
Post subject:  Re: Quadraxis

wutangfan1990 wrote:
Dont use 1 or 2 to changes the guns as those keys change game speed, something like z and x with proper documentaion on how to change the keys.

Sadly, I cannot make it change weapons as I originally planned.
I'll probably just include a different version for each weapon it had(3).

zeno39 wrote:
I'm diggin this all it's missing is size and thicknesss. Cause it's suppose to be big right :oops:
Oh and just how tough do you plan to make this like bullets bounce off tough, or I can take this down with a gattling gun and some nades tough.

It's... Pretty damn tough.

...What, you expect a giant armored walker to be taken down with the same force as a green clone? I don't think so.

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