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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Quadraxis
Quadraxis, boss from Metroid Prime 2 Echoes. Anyone want to help me make it? I need someone who is good at large-scale sprites. I could make somewhat of a template. I doubled the size of the wildlife crab, and it seems to be a good fit.
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Thu Jun 04, 2009 4:16 am |
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Allarcan
Joined: Wed Jun 11, 2008 12:59 am Posts: 27
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Re: Quadraxis
I tried to do the head but it ended up looking terrible. And then i made it longer. But still a fail. Crap!
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Thu Jun 04, 2009 11:25 pm |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Quadraxis
Got the walkpath perfect. Need to work on the sprites a lot. And as you can see, the only sprites so far are for the legs.
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Fri Jun 05, 2009 12:17 am |
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Allarcan
Joined: Wed Jun 11, 2008 12:59 am Posts: 27
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Re: Quadraxis
whitty wrote: Got the walkpath perfect. Need to work on the sprites a lot. And as you can see, the only sprites so far are for the legs. :O ITS BEAUTIFUL! And im sorry ive failed you whitty
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Fri Jun 05, 2009 12:21 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Quadraxis
Eh, its not biggie. I also made the Annihilator Gun, working on it's sounds now. I think I'll do sprites last. It's other weapon, the yellow machine gun thing, will also be included. I'm hoping to have a Lua script allow it to use the Annihilator if you press 1, and the Machine Gun if you press 2. *EDIT* Yay me! *EDIT2* Yay me even more!
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Fri Jun 05, 2009 12:39 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Quadraxis
Can't wait for the release of this.
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Fri Jun 05, 2009 12:40 pm |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Quadraxis
Thanks to MaximDude for the head sprite.
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Fri Jun 05, 2009 7:16 pm |
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SgtBaboon
Joined: Sun May 24, 2009 9:51 pm Posts: 35
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Re: Quadraxis
Looks amazing, though I'd put the head a bit lower down.
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Fri Jun 05, 2009 7:38 pm |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Re: Quadraxis
Place the head lower by like, 10 to 15 pixels atleast cause it looks freaky >__<
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Fri Jun 05, 2009 7:41 pm |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Quadraxis
If I do that, the pointy thing on its head looks like its hitting the body.
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Fri Jun 05, 2009 7:45 pm |
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Markonite2
Joined: Thu Jun 11, 2009 6:35 pm Posts: 12
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Re: Quadraxis
That wouldn't be a problem, because that's how it looks in all the art I've seen of it. The head should be in front of the body, not above it.
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Sat Jun 13, 2009 9:18 pm |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Quadraxis
On my 8 hour car ride to Florida, I hope to finish this thing. If I don't. I have 8 more hours to do it on the way home.
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Tue Jun 30, 2009 11:40 pm |
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wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
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Re: Quadraxis
Dont use 1 or 2 to changes the guns as those keys change game speed, something like z and x with proper documentaion on how to change the keys.
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Wed Jul 01, 2009 4:28 pm |
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zeno39
Joined: Fri May 30, 2008 9:38 pm Posts: 260 Location: Some Crack House
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Re: Quadraxis
I'm diggin this all it's missing is size and thicknesss. Cause it's suppose to be big right Oh and just how tough do you plan to make this like bullets bounce off tough, or I can take this down with a gattling gun and some nades tough.
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Wed Jul 01, 2009 4:51 pm |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Quadraxis
wutangfan1990 wrote: Dont use 1 or 2 to changes the guns as those keys change game speed, something like z and x with proper documentaion on how to change the keys. Sadly, I cannot make it change weapons as I originally planned. I'll probably just include a different version for each weapon it had(3). zeno39 wrote: I'm diggin this all it's missing is size and thicknesss. Cause it's suppose to be big right Oh and just how tough do you plan to make this like bullets bounce off tough, or I can take this down with a gattling gun and some nades tough. It's... Pretty damn tough. ...What, you expect a giant armored walker to be taken down with the same force as a green clone? I don't think so.
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Wed Jul 01, 2009 9:56 pm |
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