View unanswered posts | View active topics It is currently Thu Jan 09, 2025 10:39 pm



Reply to topic  [ 27 posts ]  Go to page 1, 2  Next
 Quadraxis 
Author Message
User avatar

Joined: Sat Jun 16, 2007 2:31 am
Posts: 2982
Location: Texas
Reply with quote
Post Quadraxis
Quadraxis, boss from Metroid Prime 2 Echoes.
Image

Anyone want to help me make it? I need someone who is good at large-scale sprites.
I could make somewhat of a template. I doubled the size of the wildlife crab, and it seems to be a good fit.


Thu Jun 04, 2009 4:16 am
Profile
User avatar

Joined: Wed Jun 11, 2008 12:59 am
Posts: 27
Reply with quote
Post Re: Quadraxis
I tried to do the head but it ended up looking terrible.

Image Image
And then i made it longer. But still a fail.

Image


Crap! :cry:


Thu Jun 04, 2009 11:25 pm
Profile
User avatar

Joined: Sat Jun 16, 2007 2:31 am
Posts: 2982
Location: Texas
Reply with quote
Post Re: Quadraxis
Got the walkpath perfect. Need to work on the sprites a lot. And as you can see, the only sprites so far are for the legs.
Image


Fri Jun 05, 2009 12:17 am
Profile
User avatar

Joined: Wed Jun 11, 2008 12:59 am
Posts: 27
Reply with quote
Post Re: Quadraxis
whitty wrote:
Got the walkpath perfect. Need to work on the sprites a lot. And as you can see, the only sprites so far are for the legs.
Image

:O ITS BEAUTIFUL! And im sorry ive failed you whitty :(


Fri Jun 05, 2009 12:21 am
Profile
User avatar

Joined: Sat Jun 16, 2007 2:31 am
Posts: 2982
Location: Texas
Reply with quote
Post Re: Quadraxis
Eh, its not biggie. I also made the Annihilator Gun, working on it's sounds now. I think I'll do sprites last.

It's other weapon, the yellow machine gun thing, will also be included. I'm hoping to have a Lua script allow it to use the Annihilator if you press 1, and the Machine Gun if you press 2.

*EDIT*
Yay me! :D
Image

*EDIT2*
Yay me even more! :D
Image


Fri Jun 05, 2009 12:39 am
Profile
User avatar

Joined: Thu May 15, 2008 11:40 am
Posts: 1527
Location: In heaven, everything is fine.
Reply with quote
Post Re: Quadraxis
Can't wait for the release of this.


Fri Jun 05, 2009 12:40 pm
Profile
User avatar

Joined: Sat Jun 16, 2007 2:31 am
Posts: 2982
Location: Texas
Reply with quote
Post Re: Quadraxis
Thanks to MaximDude for the head sprite.
Image


Fri Jun 05, 2009 7:16 pm
Profile
User avatar

Joined: Sun May 24, 2009 9:51 pm
Posts: 35
Reply with quote
Post Re: Quadraxis
Looks amazing, though I'd put the head a bit lower down.


Fri Jun 05, 2009 7:38 pm
Profile
User avatar

Joined: Wed Nov 22, 2006 3:19 pm
Posts: 2073
Reply with quote
Post Re: Quadraxis
Place the head lower by like, 10 to 15 pixels atleast cause it looks freaky >__<


Fri Jun 05, 2009 7:41 pm
Profile
User avatar

Joined: Sat Jun 16, 2007 2:31 am
Posts: 2982
Location: Texas
Reply with quote
Post Re: Quadraxis
If I do that, the pointy thing on its head looks like its hitting the body.


Fri Jun 05, 2009 7:45 pm
Profile

Joined: Thu Jun 11, 2009 6:35 pm
Posts: 12
Reply with quote
Post Re: Quadraxis
That wouldn't be a problem, because that's how it looks in all the art I've seen of it. The head should be in front of the body, not above it.


Sat Jun 13, 2009 9:18 pm
Profile
User avatar

Joined: Sat Jun 16, 2007 2:31 am
Posts: 2982
Location: Texas
Reply with quote
Post Re: Quadraxis
On my 8 hour car ride to Florida, I hope to finish this thing. If I don't. I have 8 more hours to do it on the way home.


Tue Jun 30, 2009 11:40 pm
Profile
User avatar

Joined: Sun Apr 29, 2007 6:11 pm
Posts: 543
Location: The hood
Reply with quote
Post Re: Quadraxis
Dont use 1 or 2 to changes the guns as those keys change game speed, something like z and x with proper documentaion on how to change the keys.


Wed Jul 01, 2009 4:28 pm
Profile WWW
User avatar

Joined: Fri May 30, 2008 9:38 pm
Posts: 260
Location: Some Crack House
Reply with quote
Post Re: Quadraxis
I'm diggin this all it's missing is size and thicknesss. Cause it's suppose to be big right :oops:
Oh and just how tough do you plan to make this like bullets bounce off tough, or I can take this down with a gattling gun and some nades tough.


Wed Jul 01, 2009 4:51 pm
Profile
User avatar

Joined: Sat Jun 16, 2007 2:31 am
Posts: 2982
Location: Texas
Reply with quote
Post Re: Quadraxis
wutangfan1990 wrote:
Dont use 1 or 2 to changes the guns as those keys change game speed, something like z and x with proper documentaion on how to change the keys.

Sadly, I cannot make it change weapons as I originally planned.
I'll probably just include a different version for each weapon it had(3).

zeno39 wrote:
I'm diggin this all it's missing is size and thicknesss. Cause it's suppose to be big right :oops:
Oh and just how tough do you plan to make this like bullets bounce off tough, or I can take this down with a gattling gun and some nades tough.

It's... Pretty damn tough.

...What, you expect a giant armored walker to be taken down with the same force as a green clone? I don't think so.


Wed Jul 01, 2009 9:56 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 27 posts ]  Go to page 1, 2  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.044s | 13 Queries | GZIP : Off ]