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need help with contact detonation grenades
http://45.55.195.193/viewtopic.php?f=1&t=15119
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Author:  Eviltebor [ Mon Jun 01, 2009 6:28 pm ]
Post subject:  need help with contact detonation grenades

I want to make a grenade that flies alone in a straight line and detonates as soon as it hits anything? Any idea how i can achieve this? It also needs to not rotate.

Author:  Metal Meltdown [ Mon Jun 01, 2009 6:37 pm ]
Post subject:  Re: need help with contact detonation grenades

You want to make a throwable rocket, right?
You could make it emit particles like a rocket once thrown, and set its gibimpulselimit low so that it would blow up on impact.
Or you could throw an emitter that shoots a rocket with the grenade's sprite forward.

Author:  Duh102 [ Mon Jun 01, 2009 6:54 pm ]
Post subject:  Re: need help with contact detonation grenades

TDExplosive, GlobalAccScalar = 0, AngularVel = 0, GibImpulseLimit = 0.001.
Those are the important parts.

Author:  Eviltebor [ Tue Jun 02, 2009 5:50 pm ]
Post subject:  Re: need help with contact detonation grenades

GlobalAccScalar doesn't seem to exist (searched the wiki) and can you please provide an example of where to use AngularVel to stop the actually grenade rotating.

Author:  Duh102 [ Tue Jun 02, 2009 7:28 pm ]
Post subject:  Re: need help with contact detonation grenades

Code:
AddAmmo = TDExplosive
(tab)PresetName = Zero G Bomb
(insert most TDExplosive code here)
(tab)GlobalAccScalar = 0
(tab)AngularVel = 0
(tab)GibImpulseLimit = 0.01

Author:  Eviltebor [ Wed Jun 10, 2009 8:30 pm ]
Post subject:  Re: need help with contact detonation grenades

it worked ty

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