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Long Neck'd Alien - attaching big crab legs http://45.55.195.193/viewtopic.php?f=1&t=15115 |
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Author: | Rawtoast [ Mon Jun 01, 2009 12:15 pm ] | |||
Post subject: | Long Neck'd Alien - attaching big crab legs | |||
I know I've made a lot of threads here in the Mod Making forum and yet still haven't actually produced any mods - I just haven't been satisfied with any of the stuff I've made so far enough to post it. I've got a good feeling about this one though. I wanna make a long, dangly-necked (animated) alien with big crabby feet. I know how to do the dangly neck part - I'm excited for that - but when I tried copy pasting BigCrab walkpath stuff into the clone template ini I was using, I ran into some trouble. Not quite sure how to replace human legs with crab legs, though I was almost positive I got all of the important meat out. Might have missed something/misplaced something. Should I just start with the crab and add arms, or could someone instruct me on the proper way of crabifying a clone? Also, here are the sprites worthy of posting that I have so far: Head: Jaw (I know there are no rotating joints, I'm going to do multiple sprites to make it move): Bod (Will have arms up high to give slight strategic advantage. Will be making some other sprites of this soon so it can be animated to bend around and stuff, though making the part where the arms are not move might be awkward): And yeah, I was hoping to attach the crabby legs under another body part which will be attached to the underside of the Playbody, but I can't sprite that until I know how the crabby legs will look. Thanks!
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Author: | Rawtoast [ Mon Jun 01, 2009 11:50 pm ] |
Post subject: | Re: Long Neck'd Alien - attaching big crab legs |
Is it even possible to give a crab arms? |
Author: | Spartan M43 [ Tue Jun 02, 2009 12:19 am ] |
Post subject: | Re: Long Neck'd Alien - attaching big crab legs |
answer: most of the time:no transplants: make it possible (see crab to clone transplant and vice versa) |
Author: | Rawtoast [ Tue Jun 02, 2009 12:59 am ] |
Post subject: | Re: Long Neck'd Alien - attaching big crab legs |
Spartan M43 wrote: answer: most of the time:no transplants: make it possible (see crab to clone transplant and vice versa) Right, those were pretty neat, but not what I'm after =/ So I can't have a crab body with a torso and two arms sticking out of it? How about just a crab that can hold any gun? Must it have a turret? |
Author: | carriontrooper [ Tue Jun 02, 2009 3:18 am ] |
Post subject: | Re: Long Neck'd Alien - attaching big crab legs |
Are you making a kind of Centaur actor? The only way we can have four legs and working, realistic weapon-holding arm is to graft two actors (one ACrab and one AHuman) with Lua. Make the AHuman with no legs, and set so that both actors die if one of them dies. |
Author: | The Decaying Soldat [ Tue Jun 02, 2009 4:34 am ] |
Post subject: | Re: Long Neck'd Alien - attaching big crab legs |
carriontrooper wrote: Are you making a kind of Centaur actor? The only way we can have four legs and working, realistic weapon-holding arm is to graft two actors (one ACrab and one AHuman) with Lua. Make the AHuman with no legs, and set so that both actors die if one of them dies. How is that not a solution? It sounds great! |
Author: | Rawtoast [ Tue Jun 02, 2009 7:33 am ] |
Post subject: | Re: Long Neck'd Alien - attaching big crab legs |
Aaaah, I think I'll work on something less ambitious. Thanks though! |
Author: | acemaclace [ Thu Jun 04, 2009 3:21 pm ] |
Post subject: | Re: Long Neck'd Alien - attaching big crab legs |
This is a very interesting mod, I like it! |
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