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 Engine emission... 
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Post Engine emission...
I've seen lots of mode with interesting angles of emission, like jetpacks, etc, etc.
Along with rockets that have two propulsion engines instead of one.

It seems like it should be simple but I don't know where/how to change the code.

Not knowing this little detail has limited my creativity for a while. -_-;


Mon Jun 01, 2009 12:56 am
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REAL AMERICAN HERO
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Post Re: Engine emission...
EmissionOffset = Vector

EmissionAngle = Matrix
AngleDegrees = XXX


Mon Jun 01, 2009 12:57 am
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Post Re: Engine emission...
D'oh!

So you make it fire two emitters?
But how do you assign it to the bottom thruster? Just list them both under it?


Mon Jun 01, 2009 1:25 am
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Post Re: Engine emission...
No, you make the one emitter have two offsets and angles.


Mon Jun 01, 2009 1:28 am
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Post Re: Engine emission...
Okay.
Off to the workshop!


Mon Jun 01, 2009 1:34 am
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Post Re: Engine emission...
Grif wrote:
No, you make the one emitter have two offsets and angles.

Whoa that works?
I thought it could only be done in an illusive way, with a flash effect that had the appearance of two emissions.
Trying it...

This does not seem to work.
Although for uncontrolled emitters you can attach another emitter with different angling/positioning to an emitter, I did know that.


Mon Jun 01, 2009 3:19 am
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Post Re: Engine emission...
Could also use the Wide Beam method. That's what I used on Maxim's ICBM rocket thing.


Mon Jun 01, 2009 4:14 am
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Post Re: Engine emission...
Just kidding! Ha ha made you look.


Mon Jun 01, 2009 4:59 am
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Post Re: Engine emission...
How did the Grav lander do it?
Didn't it have two propulsion engines?


Mon Jun 01, 2009 5:40 am
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Post Re: Engine emission...
Azukki wrote:
an illusive way, with a flash effect that had the appearance of two emissions.

That, and he has two other uncontrolled emitters at the same locations as the flashes.


Mon Jun 01, 2009 7:32 am
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Post Re: Engine emission...
Ah.
So the emitter is in the middle, it shoots out invisible particles.
It's flash is split it two.

Got it.


Tue Jun 02, 2009 1:20 am
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