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| Quick questions regarding bombs http://45.55.195.193/viewtopic.php?f=1&t=15104  | 
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| Author: | AGENT15 [ Sun May 31, 2009 9:03 pm ] | 
| Post subject: | Quick questions regarding bombs | 
I haven't extensively modded explosives in forever, and the new build has changed many modding parameters. First: What can I do to make an explosive detonate when the actor carrying it dies? Will "ActivatesWhenReleased = 1" work? I love making robots that detonate when killed and I'm trying to make a bomb that will serve that purpose.  | 
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| Author: | djmorrsee [ Sun May 31, 2009 9:11 pm ] | 
| Post subject: | Re: Quick questions regarding bombs | 
GibImulseLimit = 1 thatll make it blow up when it hits the ground. i think?  | 
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| Author: | AGENT15 [ Sun May 31, 2009 9:25 pm ] | 
| Post subject: | Re: Quick questions regarding bombs | 
I'll give that a shot, thanks.  | 
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| Author: | djmorrsee [ Sun May 31, 2009 9:35 pm ] | 
| Post subject: | Re: Quick questions regarding bombs | 
im fairly certain that will work.  | 
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| Author: | AGENT15 [ Sun May 31, 2009 11:14 pm ] | 
| Post subject: | Re: Quick questions regarding bombs | 
Yup, it's actually blowing up upon death of the actor. Thanks.  | 
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