Gib Spread, Velocity and Direction
Is there any way to make the gibs from a bomb spread in the direction of it's prior-to-detonation velocity? I'm using a grenade shot from a gun to mimic a shotgun blast.
I have OrientsToVel = 1 set for the explosive, InheritsVel = 1 set for the gibbing grenade fragments and such, and a Spread = 1 set for the same fragments. TriggerDelay is also set to 1.
The bombs fragments always try to fly to the right. When I shoot to the right they work as I hope, but when I shoot to the left the bomb explodes in all directions as if the fragments are caught between the firing velocity and the explosion velocity.