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Could not match property (FrameCount) http://45.55.195.193/viewtopic.php?f=1&t=15061 |
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Author: | SgtBaboon [ Fri May 29, 2009 11:13 pm ] |
Post subject: | Could not match property (FrameCount) |
I have gone over this code several times and the only problem I found so far was that the indentations were uneven... but it seems that the game didn't care about that. The game is crashing telling me that it can't match the property at line 80 of Gimel.ini. This line reads "FrameCount = 1". I haven't included any comments so I'm pretty sure it is indeed talking about that line. Can someone help? Oh, I'd also appreciate if someone could check that my offsets are reasonable... I wasn't sure what should be negative and what shouldn't The code: Code: AddDevice = HDFirearm PresetName = The Gimel AddToGroup = Weapons AddToGroup = AW Mass = 6 HitsMOs = 0 GetsHitByMOs = 1 SpriteFile = ContentFile FilePath = AW.rte/Sprites/gimelgun.bmp FrameCount = 1 SpriteOffset = Vector X = -9 Y = -23 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal GoldValue = 60 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 4 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 4 Depth = 10 DeepCheck = 1 JointStrength = 150 JointStiffness = 0.5 JointOffset = Vector X = -5 Y = 2 DrawAfterParent = 0 OneHanded = 0 StanceOffset = Vector X = 14 Y = 0 SharpStanceOffset = Vector X = 14 Y = 0 SupportOffset = Vector X = 14 Y = 4 SharpLength = 250 Magazine = Magazine CopyOf = Gimel Magazine Flash = Attachable CopyOf = Muzzle Flash SMG RateOfFire = 30 ReloadTime = 1500 FullAuto = 0 FireIgnoresThis = 1 ShakeRange = 10 SharpShakeRange = 3 NoSupportFactor = 1.5 ParticleSpreadRange = 2 ShellSpreadRange = 8 ShellAngVelRange = 2 MuzzleOffset = Vector X = 22 Y = 1 EjectionOffset = Vector X = 4 Y = -5 |
Author: | MaximDude [ Fri May 29, 2009 11:35 pm ] |
Post subject: | Re: Could not match property (FrameCount) |
Nothing seems wrong... Maybe there was a space after the '1'? Sometimes CC ♥♥♥♥ up when there are spaces left after variables... |
Author: | SgtBaboon [ Sat May 30, 2009 2:49 am ] | ||
Post subject: | Re: Could not match property (FrameCount) | ||
I don't think it's that. I completely recopied the code for the HDFirearm (not the round or magazine though) into a new ini. Of course, in the original ini, it didn't even tell me what was wrong. So this is an improvement at least... I'm gonna upload the entire rte just in case it's some external problem, though I've checked that too. Maybe a sharper pair of eyes is needed.
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Author: | Jcgrey2 [ Sat May 30, 2009 3:32 am ] |
Post subject: | Re: Could not match property (FrameCount) |
Take the 000 away from bethgun000.bmp and gimelgun000.bmp |
Author: | SgtBaboon [ Sat May 30, 2009 3:43 am ] |
Post subject: | Re: Could not match property (FrameCount) |
Jcgrey2 wrote: Take the 000 away from bethgun000.bmp and gimelgun000.bmp I still get the same error. |
Author: | MaximDude [ Sat May 30, 2009 11:45 am ] |
Post subject: | Re: Could not match property (FrameCount) |
There, I fixed it. There were no errors in the code, its just that the big spaces before each line were just regular spaces and not tab spaces. Can't really explain it unless you understand what i'm talking about. Anyway, it works, and the offsets of ג gun are absolutely ♥♥♥♥ up. |
Author: | SgtBaboon [ Sat May 30, 2009 4:10 pm ] |
Post subject: | Re: Could not match property (FrameCount) |
Lol what a ridiculous error... thanks a bunch for fixing it! And about the offsets: I'm not surprised. I kinda stumbled through that bit |
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