
 Could not match property (FrameCount)
 
					
						I have gone over this code several times and the only problem I found so far was that the indentations were uneven... but it seems that the game didn't care about that.
The game is crashing telling me that it can't match the property at line 80 of Gimel.ini. This line reads "FrameCount = 1". I haven't included any comments so I'm pretty sure it is indeed talking about that line. Can someone help?
Oh, I'd also appreciate if someone could check that my offsets are reasonable... I wasn't sure what should be negative and what shouldn't 

The code:
Code:
AddDevice = HDFirearm
    PresetName = The Gimel
    AddToGroup = Weapons
    AddToGroup = AW
    Mass = 6
    HitsMOs = 0
    GetsHitByMOs = 1
    SpriteFile = ContentFile
       FilePath = AW.rte/Sprites/gimelgun.bmp
    FrameCount = 1
    SpriteOffset = Vector
       X = -9
       Y = -23
    EntryWound = AEmitter
       CopyOf = Dent Metal
    ExitWound = AEmitter
       CopyOf = Dent Metal
    GoldValue = 60
    AtomGroup = AtomGroup
       AutoGenerate = 1
       Material = Material
          CopyOf = Military Stuff
       Resolution = 4
       Depth = 0
    DeepGroup = AtomGroup
       AutoGenerate = 1
       Material = Material
          CopyOf = Military Stuff
       Resolution = 4
       Depth = 10
    DeepCheck = 1
    JointStrength = 150
    JointStiffness = 0.5
    JointOffset = Vector
       X = -5
       Y = 2
    DrawAfterParent = 0
    OneHanded = 0
    StanceOffset = Vector
       X = 14
       Y = 0
    SharpStanceOffset = Vector
       X = 14
       Y = 0
    SupportOffset = Vector
       X = 14
       Y = 4
    SharpLength = 250
    Magazine = Magazine
       CopyOf = Gimel Magazine
    Flash = Attachable
       CopyOf = Muzzle Flash SMG
    RateOfFire = 30
    ReloadTime = 1500
    FullAuto = 0
    FireIgnoresThis = 1
    ShakeRange = 10
    SharpShakeRange = 3
    NoSupportFactor = 1.5
    ParticleSpreadRange = 2
    ShellSpreadRange = 8
    ShellAngVelRange = 2
    MuzzleOffset = Vector
       X = 22
       Y = 1
    EjectionOffset = Vector
       X = 4
       Y = -5