Could not match property (FrameCount)
I have gone over this code several times and the only problem I found so far was that the indentations were uneven... but it seems that the game didn't care about that.
The game is crashing telling me that it can't match the property at line 80 of Gimel.ini. This line reads "FrameCount = 1". I haven't included any comments so I'm pretty sure it is indeed talking about that line. Can someone help?
Oh, I'd also appreciate if someone could check that my offsets are reasonable... I wasn't sure what should be negative and what shouldn't
The code:
Code:
AddDevice = HDFirearm
PresetName = The Gimel
AddToGroup = Weapons
AddToGroup = AW
Mass = 6
HitsMOs = 0
GetsHitByMOs = 1
SpriteFile = ContentFile
FilePath = AW.rte/Sprites/gimelgun.bmp
FrameCount = 1
SpriteOffset = Vector
X = -9
Y = -23
EntryWound = AEmitter
CopyOf = Dent Metal
ExitWound = AEmitter
CopyOf = Dent Metal
GoldValue = 60
AtomGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Military Stuff
Resolution = 4
Depth = 0
DeepGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Military Stuff
Resolution = 4
Depth = 10
DeepCheck = 1
JointStrength = 150
JointStiffness = 0.5
JointOffset = Vector
X = -5
Y = 2
DrawAfterParent = 0
OneHanded = 0
StanceOffset = Vector
X = 14
Y = 0
SharpStanceOffset = Vector
X = 14
Y = 0
SupportOffset = Vector
X = 14
Y = 4
SharpLength = 250
Magazine = Magazine
CopyOf = Gimel Magazine
Flash = Attachable
CopyOf = Muzzle Flash SMG
RateOfFire = 30
ReloadTime = 1500
FullAuto = 0
FireIgnoresThis = 1
ShakeRange = 10
SharpShakeRange = 3
NoSupportFactor = 1.5
ParticleSpreadRange = 2
ShellSpreadRange = 8
ShellAngVelRange = 2
MuzzleOffset = Vector
X = 22
Y = 1
EjectionOffset = Vector
X = 4
Y = -5